Near 200 national teams. All the stadiums, carnival atmosphere and glamour of the world’s biggest sporting event. A refined, sexier version of the most sophisticated footie engine ever. Yup, it’s safe to say EA’s latest World Cup game is shaping up to be pretty tasty. We got hands-on with the game recently and can confidently state its set to become this generation’s finest footie title yet.
1 - It's got 199
Tentacles. If there’s one overall impression we took away from our hands-on with The 3rd Birthday, it’s tentacles. This game is full of them. They’re snaking out of various monster appendages, they’re grabbing people and turning them into meat showers, and – oh God – one of the early bosses has several of them dribbling out of his gaping mouth. It’s almost indecent...
50 Cent: Bulletproof is coming to the PSP this September, and we got the first crack at a nearly finished version of the rapper-themed shooter. If you weren't a fan of Curtis "50 Cent" Jackson's video-game debut last year, though, don't turn up your nose just yet - the handheld 50 Cent: Bulletproof G-Unit Edition is a completely different game.
Instead of another third-person shooter, G-Unit Edition is more of an urban Untold Legends. All the action happens from a fixed, overhead perspective,
The Ace Combat series pretty much embodies the best parts of screaming through the skies at mach speeds and showering targets with body-roasting missiles. Until now, this experience has been limited to single-player or relatively bland, split-screen versus matches. Ace Combat X: Skies of Deception introduces four-player dogfights with dozens of options for customization.
While we've already covered each multiplayer mode, earlier this week we actually spent some time with the Dog Fight, Base
"Do you feel the need - the need for speed!?"
If your answer involves dubs, vinyls, or Brooke Burke, you need to go to the video store, or to the Netflix, or wherever you whippersnappers get your movies these days, and rent Top Gun. Keep it real, son. Cars don't go fast. Jets go fast.
First released by Sega as an arcade game in 1987, After Burner capitalized on the fact that fighter pilots were widely viewed as totally freakin' awesome, thanks in no small part to Tom Cruise and the Cold War.
When will space marines learn not to investigate mysterious homing beacons on isolated spaceships? Once they get there, of course all the corridors and hallways will be dark except for the glimmer of light that faintly outlines the creature thatll devour them in one, or multiple bloody gulps. Except this time, youll be the one kicking all that ass.
We recently got a chance to see the PSP version of Alien Syndrome, a revival of the classic Sega arcade shooter in which youll play as the tough,
Segas on a roll. Skipping the obvious Monkey Ball gag, its clear that with both Sonic and the spherical simians scoring decent ratings, Sega has found a suitable format for their solid brand of game making. And it looks set to continue in this RPG re-imagining of the 1987 game of the same name.
Players select one of five classes - Demo Expert, Firebug, SEAL, Sharpshooter or Tank - each with allotted skills and abilities. Demo experts fumble with a pistol in their hands while the big booms will
The Assassin’s Creed franchise is one that really couldn’t have existed without some pretty advanced technology. The original Assassin’s Creed has always carried the trappings of a “next-gen” title - making your way through a dynamically responsive and detailed open world, outsmarting intelligent guards with free-flowing parkour moves, and handling a diverse set of stealth and combat techniques took some serious hardware muscle
Who doesn't love graphics and gameplay that hearken back to the Super Nintendo days? Lots of people, probably. But there's a healthy audience out there for RPGs done in that classic style, and UbiSoft is angling for their dollars with a North American release of the Korean PSP title Astonishia
Sophomore series ATV is tearing the track up a little this year by adding MX bikes, buggies and trucks to the vehicle mix. If that's not enough, you'll also get a fleshed-out event list, clever point-to-point races, and PSP-to-PS2 online connectivity.
The majority of our hands-on time with ATV Offroad Fury Pro was spent on the point-to-point tracks, Baja-style, sending all four vehicle types around wide open maps and hunting down secret routes. While not as big as, say, actual Baja, these