Screenshots updated
Jun 14, 2006
Gamers love to argue about replay value, which, in layman's terms, is basically how long one can play a game before it gets boring. But sometimes talking about replay value might be a little... presumptuous. For example, what if a game was so dire that you didn't want to slog through it in the first place, let alone do it again and again? There wouldn't be much replay value then, and sadly, such is the case with Pirates of the Caribbean: Dead Man's Chest for the PSP. A tie-in to the recent ...