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Sep 6, 2006
PSP News | EA Replay
Wednesday 6 September 2006 You'll be able to play Road Rash, Desert Strike, Wing Commander and more while parking your behind on a bus soon, thanks to EA Replay, the PSP retro collection. We've uncovered some images of these old greats in their new widescreen-o-matic incarnations; just hit the image tab to see the ...
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Sep 1, 2006
PSP News | EA Replay
Megapublisher Electronic Arts announced today that it'll be dusting off 14 of its old 16-bit games - some classic, others less so - and jamming them together into a compilation called EA Replay, due to hit PSPs on Nov. 7. As has become standard for such collections, players will be able to challenge each other in certain games via an ad-hoc connection. Additionally, you'll be able to save your game at any point in any of the games (thank God) and unlock original game art as you play. Better ...
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Aug 15, 2006
PSP News from N4G | EA Replay
PSP - EA Replay - EA announce MegaDrive retro-compilation EA have announced details regarding a retro-collection of MegaDrive titles for the PSP entitled EA Replay Vol 1.
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Jan 3, 2008
PSP News | Earthworm Jim
Some people say you can have too much of a good thing, but we say they can bugger right off. A cake is good, right? But are two cakes bad? No, theyre just more cake, and we like cake so well take all we can get. Om nom nom. In gaming terms, the only thing better than a great videogame is a great videogame that acts as the start of a great franchise. Final Fantasy, Burnout, Super Mario Bros… We love them not only because theyre great but also because of what they later gave us. The only ...
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Jun 18, 2007
PSP News from N4G | Earthworm Jim
PSP - Earthworm Jim - Earthworm Jim put Earthworm Jim for PSP appears to have been canned ... for now. Alissa Bell from Atari, who commented: "I believe EWJ is off the roster. May be revisited in the future, but the title is, as I hear it, on hold." Hopefully, this isn't the end of Earthworm Jim on PSP.
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Jun 12, 2008
PSP News from N4G | Echochrome
PSP - Echochrome - Siliconera: Sound of Echochrome - Hideki Sakamoto Interview With digital distribution making it possible for a greater variety of unconventional titles to reach the market, imaginative new forms of puzzle gameplay are emerging. Echochrome for the Playstation 3 and PSP, whose art direction mirrors the logic-defying line drawings of M.C. Escher, is one such example. The physical laws of the in-game environment are determined by the way the player manipulates the perspective, making illusions of perception the literal truth. For the music accompanying the game, Hideki Sakamoto has created a collection of classical music tracks, recently released in a soundtrack album by Team Entertainment. For this discussion on the sound of Echochrome, the composer joins Siliconera for a deeper look at the design underlying the innovative puzzle game and its original soundtrack.
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Jun 10, 2008
PSP News from N4G | Echochrome
PSP - Echochrome - 3 Top PSN Titles Given EU Release Dates Elefunk, Echochrome and Pixel Junk Eden have all been given release dates for Europe. They will all be available for download on the Playstation Store.

Elefunk - 26 June
Echochrome - 3 July
Pixel Junk Eden - July

Follow the link for more details about each of the 3 games.
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May 15, 2008
PSP News | Echochrome
PSP - Echochrome - User generated Echochrome levels incoming

Kumi Yuasa, associate producer of Echochrome, has confirmed that 20 new user-created levels will be released over the next few days.

Starting from today until May 21, the 20 levels will be made available to PS3 Echochrome players via the game's Freeform mode.

"The additional levels will appear at random in Freeform mode if you set your difficulty level to 2 or 3," explains Yuasa.

"The difficulty level is represented by the ...

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May 1, 2008
PSP News | Echochrome
PSP - Echochrome - Echochrome hits US today

Sony's mind-melting puzzler, Echochrome, is out on the US PSN today for your brain-aching pleasure.

In case you've not been following it, Echochrome is an innovative little title which sees you rotating simple 3D environments to create paths for a little walking make to traverse.

It uses a clever optical illusion mechanic, where obstacles like holes or gaps in the path disappear when you can't see them. It hurts just trying to ...

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Apr 24, 2008
PSP News from N4G | Echochrome
PSP - Echochrome - New Echochrome Screens shows how hard it is Either you've already played the Japanese demo or you're about to play the American one, doesn't matter, Echocrome's teaser levels make things look easy. Pedestrian. As though the dev team came up with a neat concept, but couldn't think of ways to really push it. Yeah, no, that's WRONG. Look at these new screens. These later, harder levels are built for one purpose: to take your mental ass, wine it, dine it, then kick it.
» Read More N4G
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