Wednesday 10 May 2006
With just hours to go until this year's E3 games show officially opens for business in Los Angeles, GamesRadar has managed to obtain an exclusive sneak preview of the show floor. As you can see from these photos, many of the stands are still under construction - including those for PlayStation 3 and Wii, both of which will be playable on the show floor.
The Sony and Nintendo areas sit side-by-side in the LA Convention Centre's massive West Hall and are the focal points of
Wednesday 10 May 2006
After all the talk, after all the pre-show conferences, after all the trailers and all the hype, E3 is finally open. And we're here!
Yes, the vast LA Conference Centre has finally opened its doors and we are on the floor of the show itself, ready to bring you all of the breaking news, ready with informative and informed hands-on reports and ready with plenty of footage, right from the heart of
Wednesday 17 May 2006
So, that was E3 2006. The most manic week of the gaming calendar has hurtled by once again in a tornado of news and a frenzy of game playing. Now, as relative calm returns and the chaos slowly seeps away, we look back on the big games, the big announcements, the highlights and the disappointments.
Much of the week's hottest news happened before the doors had opened on E3, with Sony, Nintendo and Microsoft all making some big announcements at their pre-show
Wednesday 6 September 2006
You'll be able to play Road Rash, Desert Strike, Wing Commander and more while parking your behind on a bus soon, thanks to EA Replay, the PSP retro collection. We've uncovered some images of these old greats in their new widescreen-o-matic incarnations; just hit the image tab to see the
Megapublisher Electronic Arts announced today that it'll be dusting off 14 of its old 16-bit games - some classic, others less so - and jamming them together into a compilation called EA Replay, due to hit PSPs on Nov. 7.
As has become standard for such collections, players will be able to challenge each other in certain games via an ad-hoc connection. Additionally, you'll be able to save your game at any point in any of the games (thank God) and unlock original game art as you play. Better

Earth Defense Force 2 is the king of all 'shit games' in Japan. That's not an insult. The alien shooting cult hit belongs to a genre of so-bad-it's-good games called kuso ge or 'shit games' in Japan. People love them, ironically at least.
The newest entry into the series, Earth Defense Force 2 Portable comes with two UMDs in the package, which ensures that you’ll always have an extra copy for an ad-hoc co-op buddy to shoot waves upon waves of identical, questionably-animated giant insects with...
Some people say you can have too much of a good thing, but we say they can bugger right off. A cake is good, right? But are two cakes bad? No, theyre just more cake, and we like cake so well take all we can get. Om nom nom.
In gaming terms, the only thing better than a great videogame is a great videogame that acts as the start of a great franchise. Final Fantasy, Burnout, Super Mario Bros… We love them not only because theyre great but also because of what they later gave us. The only
When it premiered at E3 2007, echochrome was the talk of the town, were the internet a town and forum posters people. Nearly a year has passed since then with very few things being mentioned as its buzz slowly quieted. Then a bolt from the blue appeared in the form of a post on the official Playstation blog. The post let everyone know that the game, scheduled for a May launch, will have its demo released it tomorrow on PSN and for
Sony's mind-melting puzzler, Echochrome, is out on the US PSN today for your brain-aching pleasure.
In case you've not been following it, Echochrome is an innovative little title which sees you rotating simple 3D environments to create paths for a little walking make to traverse.
It uses a clever optical illusion mechanic, where obstacles like holes or gaps in the path disappear when you can't see them. It hurts just trying to
[UPDATE] While we're not backtracking on our opinion that Echochrome has the potential to be one of the sleeper hits of the PS Network, we've just found out that the game was far from Sony's "original" idea. The game has existed as a tech demo for PC here since last year, described as an "interactive optical illusion" and coded by one Jun Fujiki. It appears Sony has been given permission to develop this free game for the PS Network, only with preset levels - the downloadable version simply