Activision unveiled the upcoming Transformer movie tie-in earlier this week in London to what we believe was a very average reception. We're huge fans of the brand and think the movie is shaping up to deliver the goods. We have a few reservations about the game though.
We said, "Although the game's still in development, it lacked the detail and polish we've come to expect from 360 games. The environment looked bland and there was a distinct lack of people and traffic."
So you've heard all about the game from the developer's point of view, but what's it actually like? We were given an exclusive walkthrough of the new Egypt level at Eidos' London office and came away with an excited feeling. Why excited? Well, everything we liked about Tomb Raider Legend is still there. The tight controls, the lush graphics and the brilliant physics are all in place. But now it's been given more of the things that made Tomb Raider so unique in the first place. And we didn't see
Fresh out of the sewer, mutated for your viewing enjoyment, comes a brand stinkin' new video that showcases your favorite subterranean superheroes in action. There's a wide variety of action to be seen here, from single turtle throwdowns to frantic character-swapping melees, and it happens all over the place, from the deep in the sewers to the top of giant parade floats. Mayhem galore.
From the looks of things, these Turtles have been studying tapes of the Prince and Kratos in action - two
Welcome to Part 3 of our week-long Tomb Raider: Anniversary blowout. Today, we conclude our interview with game designer Jason Botta as he talks about the new Egypt level and the game's special bonus features.
How has Egypt changed in comparison to the original game?
The Egypt level is actually very, very similar to the original in the puzzles, the scope and the layout of things. Our approach to all of the levels was to go back, play look through and look at all of the areas from the original
Tomb Raider: Anniversary is shaping up to be everything fans of the series could hope for - and we've been given exclusive access to it at Eidos' London offices. That means we've got a whole week of Tomb Raider goodies for you to drool over, including the first look at the newly redesigned Egypt level and exclusive screens and concept art, none of which you'll find first anywhere else.
And, to kick things off, we've got an exclusive interview with Jason Botta, game designer at Crystal Dynamics
The first in-game screen of Transformers: The Game has morphed into view, giving us a tantalizing enigma to ponder while we wait for the game and movie to arrive. The single in-game screenshot shows Bumblebee towering above trees and a factory and... a person? We've blown up the image so you can decide for yourself, but we reckon it looks like a lady running away from the towering beast.
Of course, stomping people may not be a feature of this family-friendly game, but we'd like to think it
We were supposed to be bringing you a first look at Transformers: The Game screenshots today, but in the words of the public relations guy - "all screens are sat on film director Michael Bay's desk awaiting approval." That means we'll have to wait a bit longer before we can get a glimpse at the way the game of the potential summer blockbuster is looking.
However, we have scored some exclusive details to keep you busy in the meantime:
• Transformers: The Game is being developed by
A demo of Codemasters' soon-to-be-released TOCA Race Driver 3 Challenge on PSP is available to download from www.yourPSP.com.
The demo features three car, circuit and event combinations. A time-trial slalom course is accompanied by head-to-head racing at Norisring and an event where players must compete against drivers at the Castle Coombe
Coming in today is the first, in what is presumably a series, Developer Diary video for the eagerly anticipated Ghost Recon Advanced Warfighter 2 (GRAAAAAW!). The 6 minute feature entitled "Look and Feel" gives an in depth look into exactly what goes in to building the ambiance and physics surrounding the super-serious skirmishes taking place at the US/Mexican border.
A game is made, and it turns out to be good. The game comes out, becomes popular... and then becomes a series. Usually, we have nothing bad to say about that. Until, inevitably, things start to slide. The creator that made the game what it was bails. Or it fizzles in the transition from one console to another. Maybe the staff just forgot what made it great. Whatever the problem, we've selected seven of the biggest offenders, for your