7 Jan, 2008A new year of gaming stretches before us. A vast, virginal territory as limitless as the imagination of its creators. New worlds. New adventures. New experiences. And, of course, new heroes. While many virtual wrinklies - like Solid Snake, Sam Fisher and Ryu Hayabusa - are all set to return in 2008, they will be joined by a fresh-faced crop of contenders all looking to make their mark.
But who are these heroic hopefuls and what can they bring to the arena of complex algorithms that
25 Dec, 2007
The Christmas gaming charts are a special thing. Not only are they a celebration of the festive season's out-of-control consumerism, but they also show us which of the titles released during the intense pre-Chrimbo gaming avalanche have most successfully grabbed the attention of the masses.
After all, it's the one time of the year when financial frivolity is king, when partners, friends and gene-pool sharing associates rush out to purchase the software-based gift that their
Dec 21, 2007
If, like us, you've found the past 12 months have streaked by like a greased missile, leaving you not a quiet moment to take stock of what's actually happened, then we have the answer. Or at least, we have the answer for you if the question on your lips was "what were the biggest OhMyGod news stories of 2007?".
So on the following pages you'll find this year's most OMFG moments. The announcements that sent us crosseyed with excitement, the scandals that boggled our poor brains,
Dec 14, 2007
95% of videogame characters are little more than background noise. They talk, blink, maybe wave their arms around a bit while yelling at you about 'keys', 'objectives' and 'friendly fire'. But sometimes you run into characters that stand out like explosions in the night sky against the cardboard cut-outs that inhabit the majority of games. These are the characters you actually care about.
Now we're not likely to confess our feelings for a polygonal personality to random people on
14 Dec, 2007
Every gamer is an armchair critic. We all have brilliant ideas on how a developer could have done a better job or what they need to include in their next game to make it the absolute pinnacle of awesomeness. And truly dedicated armchair critics want their valuable opinions to be heard. So they post on a forum. Maybe the developer's own dedicated virtual chamber or just a general gaming arena of chat and debate. But are the developers actually listening and, more importantly, do
Designing a box for a game is tough. With one image, you need to stand out on the shelf, catch the eye of the casual consumer and convince them that your game is worth their money. Some games get it wrong; others get it so wrong that potential customers actually recoil in horror. We've all seen terrible old atrocities like Mega Man and Alex Kidd in Miracle World, but don't think for a second that awful cover art is a thing of the past, left behind by a more sophisticated games industry. To