Each card has a cost, noted in the top right corner; Snake can only play so many cards per turn, and the cost of those cards determines how much time passes between turns. Moving costs almost nothing, but equipping a weapon and firing can eat up a lot. So the game becomes a balancing act between getting into position to evade or destroy a guard and calculating exactly what cards to play to do it all safely.
Though Snake doesn't move in real-time, most of the classic Metal Gear actions are still around as options. He can crouch and crawl, flatten against walls and make sounds to attract enemies. There's no neck-snapping, though. Violence has to be through ranged weapons or knocking a guard down, which is just a setup to use a ranged weapon. That's a disappointment; even in the strategy gameplay there should be room for Snake's most famous moves.


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