So the interface is a little junky and the game does chug when too many people get on the screen at one time, but the sheer intensity of 10-15 people breathing down your neck is intimidating as hell. Then when you drop the team-based playtime and go for an all-out deathmatch, it's all up in the air. We're not sure if the numbers ever truly hit 32 total, but let's just say the body count after each skirmish was shockingly high.
Aiming was generally pretty easy, strange controls or no - our only trouble with combat was the butt-in-the-face bludgeoning moves that didn't seem to connect well at all. And what's with the superhuman soldiers? Making it fun for a videogame is one thing, but once you shoot a guy in the face three times with a shotgun, he needs to go down.









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