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Toward the end of the stage, we ran into the first Mui Mui who apparently didn't want to be collected - we had to sing him out of the cave where he was sleeping, which appeared to irritate the hell out of him, but he came along anyway after jumping up and down and shaking his tiny fist.
It gets off to a slow start, but LocoRoco is nothing if not imaginative, and the later levels promise all kinds of weird little innovations to keep players on their toes. It's also a lot of fun, and even without the manic urgency of the demo level, it's still one of the most fascinating things we've yet seen on Sony's handheld.
