Screenshots updated
Oct 9, 2006
If you've ever played a first-person shooter on the PSP, you know that the controls invariably suck, thanks to the lack of a second analog stick for looking around. The creators of Killzone know that too, and that's probably why they made the sequel to their PS2 shooter into a more handheld-friendly, top-down action game. Unlike every other shooter to go through a similar conversion, though, Killzone: Liberation is unique for not only being great on its own, but for actually improving on the ...