Want to make a movie-based game that has a good chance at not sucking? Take a note from publisher Electronic Arts and developer Double Helix Games. Presented with the G.I. Joe license and a chance to make a game tying into the upcoming summer blockbuster movie, they could have attempted to make a brutal war epic, a dark third-person shooter, their version of Gears of War. Instead, they stuck to the spirit of the toys in creating The Rise of Cobra