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Ghost Rider


How can a game starring a skeleton with his head on fire be so dull?

The PSP version has an entirely new racing section as compared to the PS2 version, called Challenge Mode. Here you choose a character (Johnny Blaze, Classic or Movie Ghost Rider, or even Marvel vampire-hunter Blade). The tracks incorporate Marvel mainstays, as The Daily Bugle and The Vault prison are available. So it's on to the deathraces, with bike-to-bike melee combat as well as random weapon pick-ups in the style of Mario Kart.

These range from the obvious (flaming shooty stuff) to the ingenious – “confusion,” for instance, which flips your screen and forces you to control the race upside-down. Compared to the rest of the game this is good solid fun, especially as Challenge Mode is playable with four people over Wi-Fi. As well as straight-up racing there’s also Eliminator - last place is ditched every lap - and Survivor with time-extending checkpoints - to vary things a little.

Unusually, the PSP version of Ghost Rider actually has a little more to it than its PS2 counterpart. Story mode’s all present and correct, and even improved in some ways. The over-complex end of level ratings are gone, replaced by challenge targets for time taken, souls collected and other tests (get a certain number of grapple kills, or off demons by running them over and so on). Also, it seems easier to gain and maintain your fighting skill level during normal play, so coming up against shielded enemies is less frustrating.


 
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The Knowledge

Ghost Rider

Genre: Action
Expected release date: February 2007
Published by: Climax
Developed by: 2K Games,Climax
6 DECENT
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