All PSP Featureshttp://www.gamesradar.com/psp/features/l-T/s-a-zThe Top 7... impractical characters (Tekken: Dark Resurrection)http://www.gamesradar.com/psp/f/the-top-7-impractical-characters/a-20080118131048570038What do Solid Snake, Lara Croft and Samus Aran all have in common? They dress for success. Their own costume, be it custom-built spacesuit or bottomless backpack, is directly related to their adventuresome profession. No matter the situation, these heroes are loaded with gadgets, training and expertise that'll see them through to the end. But not all game characters are created equal. A great many appear to have no practical application other than "the boss says this guy stays in the game." ...<br/>PSP featureJan 21, 2008Three expert beatdowns (Tekken: Dark Resurrection)http://www.gamesradar.com/psp/f/three-expert-beatdowns/a-20060728155827442049The game's only been out for a few days, but Tekken: Dark Resurrection is already the buzz of the PSP world. We can't get enough of it, as evidenced by our own review, but before King, Paul and the rest of the crew fade away from constant coverage, we secured three fresh videos to whet your ferocious appetites. Keep in mind that no movie or screenshot can capture how beautiful this game looks on the PSP screen... it's absolutely ...<br/>PSP featureJul 28, 2006Thrillville - Developer Diaries (Thrillville)http://www.gamesradar.com/psp/f/thrillville-developer-diaries/a-200610051888711039Sim games certainly aren't anything new. Hell, games that let you make your own theme park, and then manage every tiny detail of said park have even been around for decades. If that's the case, then what's so special about the upcoming Thrillville? Weve got the inside word straight from the developers and producers on why you're going to plop down on the couch and become the next roller coaster tycoon. Every week until the game ships (that'd be November 21), we're delivering a ...<br/>PSP featureNov 17, 2006Thrillville - Developer Diaries Week Seven (Thrillville)http://www.gamesradar.com/psp/f/thrillville-developer-diaries-week-seven/a-20061117161832900015David Braben, Chairman of Frontier Developments and Executive Producer on Thrillville My role as executive producer means that I have an overview of the game as it's being developed. It's up to me to ensure that it stays true to the original vision - to make sure it works well overall. The idea for Thrillville came from a general feeling we had something more to offer over and above the strategy/simulation games of the past. Why should the "computer people" get all the fun? Playing mini-golf, ...<br/>PSP featureNov 17, 2006Thrillville - Developer Diaries Week Six (Thrillville)http://www.gamesradar.com/psp/f/thrillville-developer-diaries-week-six/a-20061109164410402085So, you've been given the job of making the latest and greatest theme-park game. The objective: create an authentic theme-park experience in a box. Where do you start? Jonny Watts, Senior Producer at Frontier Developments Well, a good place might be to go to a few real theme parks and see how "the competition" does it! We've made quite a few games set in theme parks over the last few years now and although it really helps that we're nuts about roller coasters and theme parks in general, ...<br/>PSP featureNov 9, 2006Thrillville - Developer Diaries Week Five (Thrillville)http://www.gamesradar.com/psp/f/thrillville-developer-diaries-week-five/a-20061102154641511074Developer Frontier has had experience creating other theme park-based games for the PC, such as RollerCoaster Tycoon 3. But Thrillville is different - it's been designed from the ground up for consoles and handhelds, including PS2, Xbox and PSP. With that comes a bevy of challenges - the most significant of those ...<br/>PSP featureNov 2, 2006Thrillville - Developer Diaries Week Four (Thrillville)http://www.gamesradar.com/psp/f/thrillville-developer-diaries-week-four/a-20061026161835122089You know that saying about the customer always being right? Yeah, that's true only so long as the customer continues to spend lots of lots of money. And if the average tourist family wants to funnel half their annual salary into your custom-built theme park, who are you to tell them they're wrong? But Thrillville lets you do more than just overcharge your visitors for cheap t-shirts, styrofoam stuffed animals and grease-brick pizzas. As our fourth of six developer diaries explains, you can ...<br/>PSP featureOct 26, 2006Thrillville - Developer Diaries Week Three (Thrillville)http://www.gamesradar.com/psp/f/thrillville-developer-diaries-week-three/a-2006101911530730023It's rarely admitted, but people love throwing up. Think about it: why else would everyone on the planet have a throwing up story? You've got one. We've got several. It's one of life's gross little mysteries. In fact, the only thing people love more than throwing up is almost throwing up, but not quite. Which is where amusement park rides come in. This week, we'll hear from one of the minds in charge of bringing you to the edge without pushing you ...<br/>PSP featureOct 19, 2006Thrillville - Developer Diaries Week Two (Thrillville)http://www.gamesradar.com/psp/f/thrillville-developer-diaries-week-two/a-2006101216439114008Last week, we heard from Producer Shara Miller from LucasArts. This week, we'll be hearing the cotton candy-laced words of Senior Producer Jonny Watts, about how it feels to see someone play the game you've created - and how it makes you feel when they don't play it the way you intended. Jonny Watts, Senior Producer at Frontier Developments Weaving all of the elements of Thrillville together into one cohesive experience has at times been one of the most nerve-wracking processes in developing ...<br/>PSP featureOct 12, 2006Thrillville - Developer Diaries Week One (Thrillville)http://www.gamesradar.com/psp/f/thrillville-developer-diaries-week-one/a-2006100517462437038Producer Shara Miller already has her hands in some of the biggest franchises you love - Mercenaries and Star Wars Battlefront II should get a million or so gamer's hearts pumping. Now she's handling Thrillville, a video theme park that enables you to build whatever attractions you like - and then ride the crap out of them. Miller chimes in for part one of our six-part series, which should shed a little more light on why this isn't another wannabe simulator. Shara Miller - Producer So far, ...<br/>PSP featureOct 12, 2006Teenage Mutant Ninja Turtles - developer interview (TMNT)http://www.gamesradar.com/psp/f/teenage-mutant-ninja-turtles-developer-interview/a-20061222133159515082After the first shots and details of the upcoming Teenage Mutant Ninja Turtles movie tie-in were released earlier this week, we shelled out some questions to Ubisoft's acclaimed Montreal Studio (the people behind such top titles as Prince of Persia and Splinter Cell ) to get some more details about what we can expect from its spin on the crime-repelling reptiles. Nick Harper, TMNT 's creative director, steps up from the sewers to give us some answers... Will players be able to choose which ...<br/>PSP featureJan 2, 2007Game music podcast goes live (Tokyo Elevator)http://www.gamesradar.com/psp/f/game-music-podcast-goes-live/a-2007041114393186000Some of us love it. Most everyone else on the planet can't stand or ignores it. But the fact remains that video game music draws a huge audience wherever it goes, and now GamesRadar has its own take to share. Brett Elston (Nintendo Editor), Joe McNeily (Senior Editor) and Stephen Pierce (Editorial Director) sit down with a smattering of classic video game tunes and weigh in on each song. We'll cover everything from the NES to the DS to the Xbox 360 - won't you join us? Is video game music ...<br/>PSP featureApr 11, 2007Lara Croft - NUDE! (Tomb Raider: Anniversary)http://www.gamesradar.com/psp/f/lara-croft-nude/a-20070822104055328081Aug 22, 2007 One of the best in-gags in gaming history is the "Lara Nude Cheat." For all the old Tomb Raider games, Core would leak a cheat that claimed to turn Lara naked. In reality, once you'd managed to pull off the complex moves, your only reward was to watch your heroine violently explode with a scream, her arms, legs and head flying off in different directions. Gone are such innocent times, thanks to the mod scene. Now you can have Lara look any way you wish in TR: Anniversary (sorry ...<br/>PSP featureAug 22, 2007Ten greatest moments in Tomb Raider: Anniversary (Tomb Raider: Anniversary)http://www.gamesradar.com/psp/f/ten-greatest-moments-in-tomb-raider-anniversary/a-20070820155517722005Aug 20, 2007 1) Wrecking the T-Rex During the first few hours of play, you'd be forgiven for thinking that Tomb Raider's bestiary of enemies is nothing other than the stuff of National Geographic - bears, wolves, crocodiles and the like. Push on to The Lost World area though, and Anniversary gets Jurassic on your ass, dropping you into the path of an enraged, prehistoric Goliath with teeth like kitchen knives. And Lara takes it down with just her ...<br/>PSP featureAug 20, 2007Tomb Raider week (Tomb Raider: Anniversary)http://www.gamesradar.com/psp/f/tomb-raider-week/a-2007031216246562075GamesRadar has been given exclusive access to an unseen level of the remake of Lara's PSone classic Tomb Raider, and later in the week we'll be bringing you world exclusive screens of the huge Egypt level and explaining how it compares to the original version. In the run up to this first look, we've got a massive three part interview with TR: Anniversary developer Crystal Dynamics in which we'll find out how much they've increased the size of the T-Rex, why they're altered Lara's ...<br/>PSP featureMar 16, 2007Tomb Raider: Anniversary - Day five (Tomb Raider: Anniversary)http://www.gamesradar.com/psp/f/tomb-raider-anniversary-day-five/a-20070316101625984018Yesterday, we left you at the point where we'd met the undead in our Egypt walkthrough. Now we'll take you further into this awesome new Tomb Raider: Anniversary level as we wrap up our week-long preview. As the undead foes hit the ground and fade away, again the sense of isolation hits you. Everything is still again, except for the swirling sand and glistening reflections from the water around the obelisk in the middle of the courtyard. You can see an artifact high above you, but the puzzle ...<br/>PSP featureMar 16, 2007Tomb Raider: Anniversary - Day four (Tomb Raider: Anniversary)http://www.gamesradar.com/psp/f/tomb-raider-anniversary-day-four/a-2007031591553921017So you've heard all about the game from the developer's point of view, but what's it actually like? We were given an exclusive walkthrough of the new Egypt level at Eidos' London office and came away with an excited feeling. Why excited? Well, everything we liked about Tomb Raider Legend is still there. The tight controls, the lush graphics and the brilliant physics are all in place. But now it's been given more of the things that made Tomb Raider so unique in the first place. And we didn't see ...<br/>PSP featureMar 15, 2007Tomb Raider: Anniversary - Day three (Tomb Raider: Anniversary)http://www.gamesradar.com/psp/f/tomb-raider-anniversary-day-three/a-2007031492954828093Welcome to Part 3 of our week-long Tomb Raider: Anniversary blowout. Today, we conclude our interview with game designer Jason Botta as he talks about the new Egypt level and the game's special bonus features. How has Egypt changed in comparison to the original game? The Egypt level is actually very, very similar to the original in the puzzles, the scope and the layout of things. Our approach to all of the levels was to go back, play look through and look at all of the areas from the original ...<br/>PSP featureMar 14, 2007Tomb Raider: Anniversary - Day two (Tomb Raider: Anniversary)http://www.gamesradar.com/psp/f/tomb-raider-anniversary-day-two/a-2007031310531595057Welcome to Part 2 of our Tomb Raider Anniversary coverage. Crystal Dynamics game designer Jason Botta is ready to talk us through the changes the team has made to one of the original Tomb Raider's most memorable levels - the Lost Valley. Bring your dino-hunting hat... How has the Lost Valley changed from the original game? Actually in the original game it didn't really work - it was actually supposed to be a valley with the open sky above but, because of the limitations of the hardware, lots ...<br/>PSP featureMar 13, 2007Tomb Raider: Anniversary - exclusive look (Tomb Raider: Anniversary)http://www.gamesradar.com/psp/f/tomb-raider-anniversary-exclusive-look/a-20070312112752875083Tomb Raider: Anniversary is shaping up to be everything fans of the series could hope for - and we've been given exclusive access to it at Eidos' London offices. That means we've got a whole week of Tomb Raider goodies for you to drool over, including the first look at the newly redesigned Egypt level and exclusive screens and concept art, none of which you'll find first anywhere else. And, to kick things off, we've got an exclusive interview with Jason Botta, game designer at Crystal Dynamics ...<br/>PSP featureMar 12, 2007