This week's topics:
Top 7… E3 announcements you missed – the stories and games that slipped right past us.
Nintendo’s E3 press conference – was a lot like last year’s, and we’ve got the audio evidence.
Prototype Super Review – Mikel finally admits he accepts bribes from Microsoft. And Activision. Oh and Sony. Probably Nintendo too.
Last week we weren’t entirely sure what games to expect from the big three console pushers. Oh, we knew a couple of certainties, but overall the slate was wide open, ready to be filled in during their respective press conferences. Today, post-E3, we know exactly what’s in store and what their battle plans are.
E3 2009 was a monster. A huge, massive, face-eating beerdemon that erased the agonizing memory of 2008’s meager, emaciated E3 from our minds with a flood of great-looking games, earth-shattering announcements, and a few quizzical oddities we never want to speak of again. After this, we mean, because some things are so good, bad, or just bewildering that you just have to tell people about them.
Top 7… Game religions – We discuss at great, great length incidental back stories we barely remember
Soundtracks you didn’t know were stolen – Outright stealing shit is the sincerest form of flattery
PSP owners still waiting out the portable's game drought may want to take a peek at Vogster's promising side-scrolling brawler Unbound Saga. The arcadey beat-'em up not only gives gamers a good reason to blow that thick layer of dust off their PSP's pretty screen, but it also recalls the quarter-munching appeal of Double Dragon. Switching on the fly between two ass-whuppin' protagonists, players are treated to a richly realized 3D comic book-inspired world
Is there anything more disgusting than the casual gamer? We checked the internet, and can definitively say that no, there is no baser creature in existence. Not even these guys
. While hating on shooters or RPGs is sure to be divisive, we can all unite in our hatred of casual games. What better way to bring the Week of Hate to a close? Got beef with casual games, or with our lovely video?
Invincibility is nice. Infinite ammo and armor are pretty useful, too. Level skipping is a lazy gamer's dream come true...
Cheating, though, can be so much more! Why ask for an extra life when the right code will give you an entire army, or the power of a god? Why settle for a shortcut when hidden humor, violence, sex and evil are waiting to be discovered?
Originally posted on May 22, 2007
Months before the 2007 Electronic Entertainment Expo, Sony Computer Entertainment of America flew a small army of journalists down to its headquarters in San Diego for its Gamer's Day, a pre-E3 sneak peek at games set to arrive on its PlayStation 3, PlayStation 2 and PSP platforms. Featuring dozens of games from Sony and third-party publishers, several of which were unveiled and/or made playable for the first time, the event was a staggering look at a swarm
We've finally had a chance to run through Ultimate Ghosts 'n Goblins, the updated-for-PSP revival of the classic, side-scrolling Ghosts 'n Goblins/Ghouls 'n Ghosts series, and we're just going to come right out and say it: this game mopped the floor with us.
It's hard to explain why Ultimate Ghosts 'n Goblins is so tough, especially considering that - by the standards of the series' legendary difficulty - this is set up like a baby game. As the brave knight Sir Arthur, players are given plenty
Wednesday 19 July 2006
Fear has long been regarded as the series' lifeblood, but thanks to a ballsy shift in the balance of player abilities versus intensity (by which we mean the player has sharper claws while the game remains malicious), Ultimate Ghosts 'n' Goblins finally offers a chance to be intrepid rather than scared.
You can still wage that traditional war of attrition if you want, stumbling through a thousand continues before collapsing over the finish line. But given that the timing