Okay... put those last-gen Ladies of the Evening out of your mind, because the consummate professionals of Grand Theft Auto IV are here to strut the concrete catwalk. That’s right, the Hookers of GTA IV have arrived, and despite only coming in white and skinny, or fat and black, they’re positively overflowing with next-gen gutter-glam. ...
» Read MoreEver since the advent of Grand Theft Auto III, the GTA series has practically been defined by the iconic art that's accompanied every release. It's adorned every cover and loading screen in the series so far, and when it changes - as it did to reflect the more realistic tone of Grand Theft Auto IV - people take notice. Distinct and memorable, it's added to the series' hip edge and made its characters into fearsome symbols of fearsome badassery, giving them a larger-than-life quality that jumbles of in-game polygons just can't pull off. ...
» Read MoreWe know that all you GTA heads are neck-deep in the beautifully rendered corpses of mid-level irritating crime-boss douchebags, but let’s take a moment and consider our roots. Liberty wasn’t always this chock-full of cell phone blabbing pedestrians, road raging grandma SUV pilots, and rights-violating officers of the law. In a simpler time, there was only one camera view looking down on all the chaos and the citizens were jaggy ...
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Grand Theft Auto IV nearly upon us, and the only group anticipating the release of GTA IV more than gamers are lazy-ass journalists readying their speculative segments and editorials. Crouched at the April 29th starting line and foaming at the bit for that coveted variable to throw in place of their tired "Grand Theft Auto inspires X to Y" headlines. ...
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Anticipating the approach of the latest Grand Theft Auto isn’t the same as yearning for a new Halo or Resident Evil. Most games make you anticipate the experience that the designers dole out to you in a prescribed way, whereas with GTA, you anticipate all the ways in which you will create experiences of your own design. Even if the main draw for some players is the story - and the marketing for GTAIV aims to show this will be the ...
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Even two console generations ago we stopped batting our eyelids if games contained other, smaller games within them. It didn’t even seem odd if whole games were made up of dozens of little ones. Nowadays we use minigame mechanisms to open doors, enact fancy stealth kills, slaughter bosses or open chests. Minigames are everywhere, be it shoving boulders in Conan, coercing peasants in Oblivion or doing anything at all in Thrillville or ...
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