All PSP Features


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May 28, 2008
PSP Feature | Grand Theft Auto: Vice City Stories
PSP - Grand Theft Auto: Vice City Stories - Hooker Beauty Contest: GTA IV Edition

Okay... put those last-gen Ladies of the Evening out of your mind, because the consummate professionals of Grand Theft Auto IV are here to strut the concrete catwalk. That’s right, the Hookers of GTA IV have arrived, and despite only coming in white and skinny, or fat and black, they’re positively overflowing with next-gen gutter-glam. ...

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May 16, 2008
PSP Feature | Grand Theft Auto: Vice City Stories

Ever since the advent of Grand Theft Auto III, the GTA series has practically been defined by the iconic art that's accompanied every release. It's adorned every cover and loading screen in the series so far, and when it changes - as it did to reflect the more realistic tone of Grand Theft Auto IV - people take notice. Distinct and memorable, it's added to the series' hip edge and made its characters into fearsome symbols of fearsome badassery, giving them a larger-than-life quality that jumbles of in-game polygons just can't pull off. ...

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May 8, 2008
PSP Feature | Grand Theft Auto: Vice City Stories

We know that all you GTA heads are neck-deep in the beautifully rendered corpses of mid-level irritating crime-boss douchebags, but let’s take a moment and consider our roots. Liberty wasn’t always this chock-full of cell phone blabbing pedestrians, road raging grandma SUV pilots, and rights-violating officers of the law. In a simpler time, there was only one camera view looking down on all the chaos and the citizens were jaggy ...

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Apr 25, 2008
PSP Feature | Grand Theft Auto: Vice City Stories
PSP - Grand Theft Auto: Vice City Stories - 6 Reasons why kids should play GTA

Grand Theft Auto IV nearly upon us, and the only group anticipating the release of GTA IV more than gamers are lazy-ass journalists readying their speculative segments and editorials. Crouched at the April 29th starting line and foaming at the bit for that coveted variable to throw in place of their tired "Grand Theft Auto inspires X to Y" headlines.   ...

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Apr 23, 2008
PSP Feature | Grand Theft Auto: Vice City Stories
Apr 15, 2008
PSP Feature | Grand Theft Auto: Vice City Stories
PSP - Grand Theft Auto: Vice City Stories - What type of GTA player are you?

Anticipating the approach of the latest Grand Theft Auto isn’t the same as yearning for a new Halo or Resident Evil. Most games make you anticipate the experience that the designers dole out to you in a prescribed way, whereas with GTA, you anticipate all the ways in which you will create experiences of your own design. Even if the main draw for some players is the story - and the marketing for GTAIV aims to show this will be the ...

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Mar 26, 2007
PSP Feature | Grand Theft Auto: Vice City Stories
The official trailer for Grand Theft Auto IV is only a few days away as of this writing, and publisher Rockstar has promised that it won't just be some infuriatingly quick teaser. Instead, it'll offer up the first substantial look into what the game is all about, and internet speculation over what that might be has kicked the rumor mill into high gear. We've got our own theories on what the game might be like, ranging from a futuristic dystopia with flying cars to a college-crime romp ...
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Oct 13, 2006
PSP Feature | Grand Theft Auto: Vice City Stories
While we're all eager to find out as many story details as possible from Grand Theft Auto: Vice City Stories, let's not kid ourselves; compelling narratives aren't what make GTA one of the most popular game franchises on the planet. They help, sure, but most of the fun in GTA comes from roaming around freely, exploring the cities and tearing ass in stolen rides. But what about when you've already explored a city once before? With Liberty City Stories, the familiarity of exploring Liberty City ...
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Jun 4, 2008
PSP Feature | Jackass
PSP - Jackass - The most memorable minigames ever

Even two console generations ago we stopped batting our eyelids if games contained other, smaller games within them. It didn’t even seem odd if whole games were made up of dozens of little ones. Nowadays we use minigame mechanisms to open doors, enact fancy stealth kills, slaughter bosses or open chests. Minigames are everywhere, be it shoving boulders in Conan, coercing peasants in Oblivion or doing anything at all in Thrillville or ...

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Aug 7, 2007
PSP Feature | Jackass
Aaron Rigby, producer on the upcoming Jackass game, has given a short Q&A that touches on what we can expect from the PS2 and PSP bone-breaker. Where did the inspiration come from for the game? Aaron Rigby: The original series was the biggest inspiration. It was just crazy and creative. The way the Jackass crew had the show set up gave us the opportunity to draw from a huge amount of stunts. Is the game based in actual sketches or are they completely new? Rigby: Nearly every stunt is ...
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