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Feb 9, 2007
PSP Feature | The Warriors
As anyone who's played The Warriors can attest, it's neither a simple adaptation of the 1979 cult film nor a simple brawler. Putting players in charge of a roving group of young toughs, it gives you the freedom to stalk New York's neighborhoods at your own pace, stealing and smashing whatever's handy as you bash through the city's street gangs. The Warriors' Coney Island stomping grounds are particularly well fleshed-out, and if you've finished the story - or just don't feel like following it ...
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Feb 8, 2007
PSP Feature | Tomb Raider: Anniversary
1) Fighting a T-Rex Having dispatched with a couple of troublesome Raptors, Lara finds herself on the run from an oddly polygonal Tyrannosaurus Rex. Can I do it in Anniversary? Oh yes. The T-Rex battles will be Anniversarys action core. 2) The Swan Dive Lara calmly walks to the edge of the cliff, then - with surprising grace for one so unaerodynamically designed - swan dives into the clear blue water below. Its a stunning moment. Can I do it in Anniversary? Yes you will. Expect arching, ...
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Feb 7, 2007
PSP Feature | The Warriors
By now, you might know the story of The Warriors: framed for the murder of New York's most visionary gang boss, a red-vested group of hoods has to tear ass from the Bronx to Coney Island before every gang in the city kicks their teeth in. The thing is, this is back in 1979, when New York was an oppressive cesspit of crime and young toughs could wear matching makeup and costumes and still be badasses. So while the gangs lined up to murder the Warriors are formidable, brutal and deadly, they're ...
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Jan 30, 2007
PSP Feature | Tomb Raider: Anniversary
So how much of the game is complete at the moment? Ginn: Everything from Peru, Greece and Egypt is in place, and what I want to do now is shift the emphasis so that were working from the back - so that the end is perfect. We want the encounter with Natla to be awesome and true to people's memories, then - if we run out of time - at least we've got those things ...
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Jan 29, 2007
PSP Feature | PSP
How many different villains have tried to take us down over the course of video game history? A million? It's probably far more, actually. Every one of which was ready to blast holes through our chests, pummel us 'til we drooled, or maybe just gnaw our torsos off. Bastards. But how many have there been whom we could literally stomach? Far fewer. Sure, Pac-Man can choke down almost anything after eating one of his big, flashing drug cakes, but those ghosts don't have any protein at all. Let's ...
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Jan 26, 2007
PSP Feature | PSP
2006 saw the launch of a couple new platforms, the building success of others and the death - more or less - of at least a few more. We played games on no less than nine systems this year, and loved stuff labeled both current gen, next gen... maybe even past gen. But, believe it or not, 2007 has even more potential. Hotly anticipated sequels. Franchises going in new directions. Favorite characters coming back for one more adventure. And, oh yeah, some new ideas and new concepts as well. Those ...
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Jan 25, 2007
PSP Feature | PSP
The main new draw for the PS3 online store is the inclusion of PSone games for PSP. Yes, you can now use your PS3 to (stick with us here) download PSone games to your PSP - or rather an early cluster of first-party Sony "classics," with plenty of other titles to follow. See the tracklist over there for current details. The good news is that the system works well, games cost $5.99 each (we're holding out hope for a £2.99 UK price) and downloading only takes about half an hour (for the ...
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Jan 23, 2007
PSP Feature | PSP
5) Lara Croft - Tomb Raider Legend Okay, so shes been around so long that Lara really ought to be thinking about settling down, buying a smaller house and getting a Golden Retriever, but the first lady of jumping and block-pushing isnt slowing ...
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Jan 23, 2007
PSP Feature | PSP
A game is made, and it turns out to be good. The game comes out, becomes popular... and then becomes a series. Usually, we have nothing bad to say about that. Until, inevitably, things start to slide. The creator that made the game what it was bails. Or it fizzles in the transition from one console to another. Maybe the staff just forgot what made it great. Whatever the problem, we've selected seven of the biggest offenders, for your ...
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Jan 16, 2007
PSP Feature | PSP
Let the haters and the old ladies complain about how those newfangled video computer games teach us to be killers; we've always taken the view that violent games are a pressure valve for blowing off steam in a harmless way. Don't believe it? Play something fierce and bloody the next time you're in a really bad mood, and then try telling us you didn't feel better afterward. But why stop there? If games can keep you from climbing a clock tower and expressing your inner pain in the form of ...
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