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Apr 23, 2007
PSP Feature | PSP
When something's good, you obviously want it to last. It's human nature. That universal truth carries over into the world of videogames in the form of countless sequels to successful franchises. It's no mystery why there are a billion Pokemon games or 16 Metal Gears - we want these prime examples of gaming bliss to carry on forever. What we can't figure out is why some franchises lurch onward despite near-unanimous panning and bountiful negative press. These series get regular installments ...
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Apr 23, 2007
PSP Feature | Ratchet & Clank: Size Matters
Dont let that furry face fool you. Ratchets back pocket holds more hi-tech gadgets than James Bonds garden shed. Despite the puzzles, the platforms and the slick cutscenes, the Ratchet & Clank games have as much furious action as any PS2 shooter out there. With the series now inbound on PS3, its time to take a look back and reflect on why you should be excited about it. Resistance proved once more that Insomniac can craft imaginative weapons and realize them slickly. Now, with that PS3 ...
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Apr 20, 2007
PSP Feature | PSP
We Love: Unlikely allies: After the national tragedy of this week's Virginia Tech shooting, it's difficult to imagine a positive side - but we're nonetheless relieved to see prominent media figures come forward to say games aren't the real problem. Anti-game activist Jack Thompson got yelled at on national TV by Chris Matthews and then slammed in an MSNBC article. Rush Limbaugh downplayed the supposed dangers of videogames on his radio show. It's true that neither Matthews nor Limbaugh are ...
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Apr 20, 2007
PSP Feature | WWE SmackDown! vs RAW 2008
Recently, GamesRadar got the chance to sit down with THQ's director of development, Keith Kirby, to talk about the company's immensely popular wrestling videogames. Kirby discussed working with the WWE, how the writing process will change in future games and the upcoming competition from Midway's TNA Wrestling title. He also talked about the company's acquisition of the UFC license and THQ's stance on being the preeminent publisher of videogames featuring sweaty men grappling in tights. Read ...
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Apr 18, 2007
PSP Feature | The Sims 2
Brace yourselves, Sims fans - beginning tomorrow, an exhibition of art inspired by the venerable life simulator will open at the Chelsea Art Museum in New York City. Titled "The Sims: In the Hands of Artists," the exhibit is a joint effort by Sims publisher Electronic Arts and New York art school Parsons The New School for Design. Featuring work by Parsons students, the exhibit will showcase machinima, toys, paintings, drawings and interactive installations, all based around the ...
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Apr 16, 2007
PSP Feature | PSP
Thanks to PlayStation, Wii and mega-bucks advertising, videogames are now opening up to a whole new audience. There's a new generation of gamers out there, and one that's growing steadily. "What fresh audience is this?" you may ask. "It's the hardcore mature" we answer - the gaming Grandmas and Granddads. We've uncovered these Grey Gamers in their natural habitat, and rated them accordingly. Welcome to a blue-rinsed new world of oldies with controllers. WARNING - Extreme sailor-quality ...
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Apr 16, 2007
PSP Feature | PSP
With all the talk about the lines blurring between movies and videogames, you'd think that Hollywood by now would have developed a pretty good idea of what gaming is all about. But if you watch many movies, you'll know it hasn't. It might be kids wildly pounding off-brand Xbox controllers as random Atari noises play. Maybe there'll be a laughable "virtual reality" sequence thrown in, or maybe the non-gaming director will use games as an awkward metaphor for the awful stuff we teach our kids. ...
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Apr 16, 2007
PSP Feature | PSP
The definition of “art” is one of the most forum-spamming subjective debate topics of all time. In terms of gaming forums, somewhere beneath “Does God exist?” and “The PS3/Wii/360 sucks!” youll almost certainly find “Are games art?” Of course, when attempting to determine if something is or isnt art, were confronted with the much broader question, “What is art?” Since the 20th century, the definition of art has come under serious ...
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Apr 14, 2007
PSP Feature | PSP
PSP - PSP - Nightmares of a Game Store Clerk Last week, we introduced you to eight current or former game store clerks in a feature titled, appropriately enough, Confessions of a Game Store Clerk. Given complete anonymity and no-rules freedom, they shared their best, their worst and their ugliest retail experiences with us. We learned the appalling truth behind inane corporate policies. We heard the ridiculous ranting of crazy, irate customers. And we even learned the surprising sins of the employees themselves. We asked our game store ...
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Apr 13, 2007
PSP Feature | PSP
Videogame store employees. They have to have the easiest job on the planet, right? Play videogames, sell videogames, buy videogames, organize videogames, stand around and talk about videogames. They spend their entire day goofing off and hanging around the very things they love. Seriously, how hard can it be? With gaming bigger than ever, and the attraction to gaming related careers stronger than ever, we decided to uncover the truths behind the assumptions. Is this really the slacker's dream ...
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