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May 7, 2007
PSP Feature | PSP
Gamers are a passionate lot. They pour thousands upon thousands of hours into their favorite games, and shell out billions of dollars a year to suckle at the electronic teat. But why are so many gamers disillusioned, bitter, and frustrated? Is it that the industry really is just a steaming turd of rehashed ideas, blatant rip-offs, and bad PR? If so, why do we keep spending our time and money on it? The only answer is that gamers simply love to hate. Welcome to Hate Week, where we'll deconstruct ...
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May 7, 2007
PSP Feature | PSP
Where once gamers were just geeks, we know that's not quite true anymore. Outsiders might still see the pale, socially inept bedroom dweller in all gamers but from the inside there's a wealth of difference. Every gaming type is catered for in today's multi-billion dollar industry and, like it or not, we probably all fit quite neatly into a certain crowd. The games you choose, systems you pre-order and characters you revere define your inner gamer. So we're here to help you find your place in ...
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May 4, 2007
PSP Feature | PSP
Quick question: What's the first thing you see when you boot up a game for the first time? OK, yeah, a loading screen, a bunch of company logos and a title screen, but what about after that? You see an intro sequence, a carefully constructed bit of (usually) non-interactive wizardry designed to hook you into the game and get you interested in its characters and plot in those crucial early moments of play. Of course, not every developer realizes how important a decent intro can be, and they've ...
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May 1, 2007
PSP Feature | Grand Theft Auto: Liberty City Stories
With Grand Theft Auto IV taking a new, more realistic direction in a radically different vision of Liberty City, it seems more and more as though the series - like its new protagonist, Niko Bellic - is angling for a fresh start. The cartoonish mayhem of previous GTAs seems out of place in this bleak new vision of Liberty, and according to our UK counterparts, virtually no familiar faces will appear in GTA IV. But that doesn't necessarily mean we've seen the last of them. Rockstar's left a lot ...
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May 1, 2007
PSP Feature | PSP
Like most cheat sites, CheatPlanet is driven by user submissions. While most of the submissions contain immensely valuable cheats and hints (and we love you for submitting them), some of them are total crap. Total, complete, utter, ridiculous crap. And yeah, its someones job to wade through this pool of randomly typed characters, 1337 speak, and profanity to rescue the useful game knowledge floating around beneath the surface. To get to the point: occasionally this pool reveals a true gem - a ...
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Apr 30, 2007
PSP Feature | PSP
We're back with another go-around of ways to waste time that would be better spent balancing your checkbook or exercising. But none of those things are gonna make you happy at this very moment, are they? What you really want to do is check out these fun-filled videos for the common gamer. Trust us. PaRappa cosplay by JunoCecilia This footage from a Portuguese anime convention shows a man dressed as a paper PaRappa dancing about to Chop Chop Master Onion's kung-fu rap. It's been giving us ...
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Apr 30, 2007
PSP Feature | PSP
Fame doesnt guarantee talent. When celebrities take a break from their day jobs to lend their voices to games, the result isnt always pretty. Sometimes its bad writing or poor casting to blame. Sometimes its over acting or worse yet, under acting with all the personality of a potato. But whatever the reason, enlisting star power to boost a games appeal has given rise to some truly terrible - and hilarious - performances of Mystery Science Theater 3000 proportions. Thats why we decided to dust ...
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Apr 30, 2007
PSP Feature | PSP
Innovation is king. Right? Wrong. No matter how great an idea is, if it's too early for the man/woman on the street to appreciate, or for technology to deliver properly, it's never going to succeed. Could Microsoft offer Xbox Live over a 33.6k dial-up modem connection? Could Nintendo sell DS Lite if it only had one-hour battery capacity? Of course not. The jury's still out on Wii as we wait to see how it develops on its initial promise, but the risk there is the same. Innovation is a risky ...
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Apr 25, 2007
PSP Feature | PSP
When a developer sits down to create a game that involves a central starring character it's probably the most important part of the whole game making process. The key is to design a character who is not only aesthetically pleasing, but also someone you care about and believe in. Get it wrong or misjudge what your audience wants and your game baby might never turn into the multi-million dollar franchise you'd hoped ...
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Apr 24, 2007
PSP Feature | PSP
There aren't any full-price, fully 2D games on next-gen. No platformers, no shooters, no top-down RPGs - not even any 2D fighters. The third dimension has swallowed them all and banished TWAZA (Those Without A 'Z' Axis) to Xbox Live Arcade and PlayStation Network for evermore. Or so you might think. Part the 3D bushes and you'll start to see two familiar lines. They're labelled X and Y. They may be hidden away very cleverly, but they're still a fundamental aspect of many 3D games. Their ...
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