All PSP Features


Sort by:
Feb 20, 2007
PSP Feature | PSP
Tuesday 20 February 2007 Zelda's fairy obsessed Tingle is gay. No question. But how about Gears of War's gruff and brutish Marcus Fenix or God of War's one man massacre machine, Kratos? Here are five popular gaming heroes that we think show signs of covert - and not so covert - campness. Could they be gay...? Kratos (God of War) Sure, he's violent, full of rage and enjoys pleasuring generously breasted ladies, but he's still a buff, bald-headed, semi-naked Greek Adonis that isn't shy of ...
» Read More
Feb 14, 2007
PSP Feature | PSP
Real men play sports, drink beer, and know a thing or two about fixing cars. They don't know the difference between the starship Enterprise and Starship Troopers, and they don't fool around or play any games - at least, not ones like these. We're talking about the sorts of games that can be landmines of embarrassment waiting to explode, ruining your image as a somewhat normal guy. Or worse yet, the ones that are so appealing to the opposite sex that you may never get your hands on your ...
» Read More
Feb 13, 2007
PSP Feature | PSP
For every Eddie Murphy there's a Chris Tucker. For every Coke there's a store-brand Cola. For every Mario, a Luigi. You get what we're talking about, right? Lurking in the shadow of every premium product, there's a low-grade, cheapo version. We're pretty sure without this good/bad, yin/yang balance the world would cease to spin on a level axis and topple into a black hole. More than anywhere (except possibly Hollywood film actors and breakfast cereals) this applies to games. We've lost count ...
» Read More
Feb 12, 2007
PSP Feature | PSP
By now, you know the spiel: most Hollywood executives see movie-based games as nothing more than merchandising, no different from action figures and themed socks. Therefore, they could not give a rat's ass about quality, so long as the game sells. And therefore, most movie games are crap. And blah, blah, blah. We're not here to debate the reasons why 95% of movie games are miserable turds. We like to focus on the positive. And we know that for every 20 or so Rambos or E.T.s or Enter the ...
» Read More
Feb 9, 2007
PSP Feature | The Warriors
As anyone who's played The Warriors can attest, it's neither a simple adaptation of the 1979 cult film nor a simple brawler. Putting players in charge of a roving group of young toughs, it gives you the freedom to stalk New York's neighborhoods at your own pace, stealing and smashing whatever's handy as you bash through the city's street gangs. The Warriors' Coney Island stomping grounds are particularly well fleshed-out, and if you've finished the story - or just don't feel like following it ...
» Read More
Feb 8, 2007
PSP Feature | Tomb Raider: Anniversary
1) Fighting a T-Rex Having dispatched with a couple of troublesome Raptors, Lara finds herself on the run from an oddly polygonal Tyrannosaurus Rex. Can I do it in Anniversary? Oh yes. The T-Rex battles will be Anniversarys action core. 2) The Swan Dive Lara calmly walks to the edge of the cliff, then - with surprising grace for one so unaerodynamically designed - swan dives into the clear blue water below. Its a stunning moment. Can I do it in Anniversary? Yes you will. Expect arching, ...
» Read More
Feb 7, 2007
PSP Feature | The Warriors
By now, you might know the story of The Warriors: framed for the murder of New York's most visionary gang boss, a red-vested group of hoods has to tear ass from the Bronx to Coney Island before every gang in the city kicks their teeth in. The thing is, this is back in 1979, when New York was an oppressive cesspit of crime and young toughs could wear matching makeup and costumes and still be badasses. So while the gangs lined up to murder the Warriors are formidable, brutal and deadly, they're ...
» Read More
Jan 30, 2007
PSP Feature | Tomb Raider: Anniversary
So how much of the game is complete at the moment? Ginn: Everything from Peru, Greece and Egypt is in place, and what I want to do now is shift the emphasis so that were working from the back - so that the end is perfect. We want the encounter with Natla to be awesome and true to people's memories, then - if we run out of time - at least we've got those things ...
» Read More
Jan 29, 2007
PSP Feature | PSP
How many different villains have tried to take us down over the course of video game history? A million? It's probably far more, actually. Every one of which was ready to blast holes through our chests, pummel us 'til we drooled, or maybe just gnaw our torsos off. Bastards. But how many have there been whom we could literally stomach? Far fewer. Sure, Pac-Man can choke down almost anything after eating one of his big, flashing drug cakes, but those ghosts don't have any protein at all. Let's ...
» Read More
Jan 26, 2007
PSP Feature | PSP
2006 saw the launch of a couple new platforms, the building success of others and the death - more or less - of at least a few more. We played games on no less than nine systems this year, and loved stuff labeled both current gen, next gen... maybe even past gen. But, believe it or not, 2007 has even more potential. Hotly anticipated sequels. Franchises going in new directions. Favorite characters coming back for one more adventure. And, oh yeah, some new ideas and new concepts as well. Those ...
» Read More
This video player requires Flash 9 Player or later. Please download the latest Flash Player.