Nick Savoy, inventor of Love Systems, is something of a real-life Frank Mackey (Tom Cruise in Magnolia, if you don’t get the reference.) This week, all Nick’s energy is focused on E3. He’ll be the guy going home with the hotties the rest of us barely have the courage to ogle from afar. Want to know how he does it? Nick was kind enough to share a few tips with us.
1. Appearance mattersDitch the ratty old game ...
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If you've been following the games industry for any length of time you're keenly aware of E3. It was once the biggest show we had, a time of year when the entire world focused on the LA Convention Center and put on the loudest, craziest, busiest trade show video games could muster. Some loved it, others couldn't stand the shoulder-to-shoulder, body-odor addled conditions. Doesn't matter now, as the once proud and mighty E3 has shrunk like a ...
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You know the problem with E3? You have to wait months before you find out if a game that looked great in July is going to kick ass or blow goats when it finally arrives in November. And it it sucks, you feel deflated. If only you could read, right here and right now, which games are really worth eagerly anticipating and which you should just start fitting for cement shoes right now. Wouldn't that make the world a better place?
Here, for the very first time, are the exclusive first reviews for all of the games you're most excited about this very E3. ...
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For more E3 coverage, check out our rundowns of the Microsoft and Nintendo press conferences.The scene at the Shrine Auditorium is lively and crammed with members of the gaming press and various industry hangers-on. Hopefully some of the noisy bastards can bring themselves to shut up during the more exciting announcements this year.
The stage, bathed in blue light, is host to seven mammoth stations with a PS3 ...
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Four intrepid GamesRadar editors are in LA all week for E3 2008, writing and posting about everything they see and hear. Some of it's relevant, some not so much, but it all relates back to the dizzying clustershart that is E3. ...
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Call us crude, but 95% of us here on the GR staff are vital, virile people who really appreciate a beautiful woman when we see one. And if she's paid to smile at us and tolerate us snapping away with our cameras like pirahna devouring a floundering calf, all the better. Luckily, the folks who put together E3 know this as well as anyone, and have already begun surrounding us with photo-worthy subjects. We'll throw a few inline below, and you can ...
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E3 is the only place in the world that matters this week. Literally hundreds of games are going to be shown in glitzy press conferences and one sweaty Los Angeles Convention Center
Therefore, we've hammered together this one-stop shop to bring you all the sights, sounds and sensory overloads from the week-long center of the videogaming universe.
You'll find features here on this page, and more ...
» Read MoreIt's everyone's favorite time of the year again, when thousands of overcaffeinated journalists descend upon E3 with their live-blogged, 2000-word diatribes on the most minor of details. The objects of their unending speculation? The biggest games of the show, which, oddly enough, have been known to the gaming press for months and will surprise literally no one.
That's why we're interested in games that haven't been seen, announced or ...
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Todd Howard, game director at Bethesda reckons gamers love freedom. “They feel more like the character they’re playing.” he explains. “They’re doing what they want to do and not what you, the designer, wants them to do. The more open, the more reactive you can make it, the better the player experience.” ...
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Game industry publishers and developers say the darndest things - no, really. Whether they’re using ten-dollar words to hock their products, provoking message boards or feigning ignorance through million-dollar egos, we look to these game makers with a vented interest. After all, they’re supposed to be looking out for the everyday gamer, right? Then why all the hilariously misguided potshots at competitors? What’s with ...
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