So E3's finally over for another year (for ever?) and we're left with tired eyes, full notebooks and - if you're a Nintendo fan - empty hearts. But how can we possibly sum up the mass of data in one easy-to-digest article? Easy. We convert all the game data into sexy pie charts and give you the whole show in graphic form. Go on, try a slice. ...
» Read MoreE3 may be getting smaller and smaller, holding fewer and fewer surprises, but you can still count on the show for one thing - horrible, horrible press conferences. When a bunch of corporate suits and publicity flaks try to relate to gamers, while still hitting all their boardroom selling points, the results are never pretty.
2008 is certainly no different. After only two days, we've already suffered through an agonizing gauntlet of ...
» Read MoreWith all the meetings taking place in the hustle-bustle of E3, we feel the manner with which our colleagues have overlooked a very crucial "appointment" is absolutely disgraceful. Year after year, these longstanding convention attendees greet the press with warmth and unbiased affection and it’s about damned time someone sung their praises. You’re welcome.
We’ve peppered the poopy jokes with clichéd gaming ...
» Read MoreSo there’s this book knocking around E3. It’s produced by the (yawn) Entertainment Software Association. It’s green. It’s full of, and I quote, “Essential facts about the computer and video game industry. It’s quite dull and probably only of use to marketing types who like pleated trousers, wear ear-piece phones (ACKKKK!) and talk in serious tones about “fiscal years.” Either way, we ...
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Nick Savoy, inventor of Love Systems, is something of a real-life Frank Mackey (Tom Cruise in Magnolia, if you don’t get the reference.) This week, all Nick’s energy is focused on E3. He’ll be the guy going home with the hotties the rest of us barely have the courage to ogle from afar. Want to know how he does it? Nick was kind enough to share a few tips with us.
1. Appearance mattersDitch the ratty old game ...
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If you've been following the games industry for any length of time you're keenly aware of E3. It was once the biggest show we had, a time of year when the entire world focused on the LA Convention Center and put on the loudest, craziest, busiest trade show video games could muster. Some loved it, others couldn't stand the shoulder-to-shoulder, body-odor addled conditions. Doesn't matter now, as the once proud and mighty E3 has shrunk like a ...
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You know the problem with E3? You have to wait months before you find out if a game that looked great in July is going to kick ass or blow goats when it finally arrives in November. And it it sucks, you feel deflated. If only you could read, right here and right now, which games are really worth eagerly anticipating and which you should just start fitting for cement shoes right now. Wouldn't that make the world a better place?
Here, for the very first time, are the exclusive first reviews for all of the games you're most excited about this very E3. ...
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For more E3 coverage, check out our rundowns of the Microsoft and Nintendo press conferences.The scene at the Shrine Auditorium is lively and crammed with members of the gaming press and various industry hangers-on. Hopefully some of the noisy bastards can bring themselves to shut up during the more exciting announcements this year.
The stage, bathed in blue light, is host to seven mammoth stations with a PS3 ...
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Four intrepid GamesRadar editors are in LA all week for E3 2008, writing and posting about everything they see and hear. Some of it's relevant, some not so much, but it all relates back to the dizzying clustershart that is E3. ...
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Call us crude, but 95% of us here on the GR staff are vital, virile people who really appreciate a beautiful woman when we see one. And if she's paid to smile at us and tolerate us snapping away with our cameras like pirahna devouring a floundering calf, all the better. Luckily, the folks who put together E3 know this as well as anyone, and have already begun surrounding us with photo-worthy subjects. We'll throw a few inline below, and you can ...
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