Licensed games come and go, so most of us don’t bat an eye when titles based on movies and TV shows fall into obscurity. Today, they’re ephemeral by nature, seemingly designed with an expiration date only as far off as the coinciding property’s DVD release date.
The Hitchhiker’s Guide To The Galaxy, Ghostbusters on C64, Aladdin, Goldeneye, Riddick: the list of great movie tie-ins is barely longer than Russell Crowe’s temper. What chances, then, of even seeing a few good ones during 2009? Can the year that sees Barack Obama’s inauguration, a Michael Jackson comeback, and a Star Trek movie that doesn’t suck, prove that anything is possible?
Ghostbusters: The Video
Pac-Man and Mario owned the 1980s. Sonic, Lara and Snake took over for the 1990s. Their games are considered classics. Their names are timeless and iconic. Their images are burned into the memory of every gamer, even those who were born after the characters themselves.
Now we have another ten years worth of heroes, villains, sidekicks and love interests to occupy our imagination. Which, however, will remain there?
If you make a bad game, it can only haunt you for so long. All that ties you to failure is a name in the credits – that’s not so bad. But star in a game’s horrific live-action cut scenes and your image is tarnished forever. Your horrible accent, ridiculous costume, and unmitigated willingness to make an ass of yourself for money are all digitized and archived forever - ripe to be picked out of the interdepths years later
There’s something very special about the process of old-fashioned, frame-by-frame, 2D animation. In the old days, the only way to get your animated character to wave his or her arm was to spend hours upon hours painstakingly crafting each frame and constantly readjusting your work to make sure everything flowed correctly. Now you just set a couple of keyframes and let a computer do it all for you.
Before Mario became the most iconic character in videogame history – not to mention the most famous plumber in, well, plumbing history – he was just a carpenter named Jumpman, starring in a game named Donkey Kong. Our point? Even the best need a little time to blossom.
Such is the case with these 8 characters. Like Mario, they weren’t necessarily bad or below average in their debuts, but they were truly spectacular in their sequels, to the point that we almost forget our first impressions of them. How much they changed, and how much they improved. Here, then, is a reminder…
Before Mario became the most iconic character in videogame history – not to mention the most famous plumber in, well, plumbing history – he was just a carpenter named Jumpman, starring in a game named Donkey Kong. Our point? Even the best need a little time to blossom.
Such is the case with these 8 characters. Like Mario, they weren’t necessarily bad or below average in their debuts, but they were truly spectacular in their sequels, to the point that we almost forget our first impressions of them. How much they changed, and how much they improved. Here, then, is a reminder…
Before Mario became the most iconic character in videogame history – not to mention the most famous plumber in, well, plumbing history – he was just a carpenter named Jumpman, starring in a game named Donkey Kong. Our point? Even the best need a little time to blossom.
Such is the case with these 8 characters. Like Mario, they weren’t necessarily bad or below average in their debuts, but they were truly spectacular in their sequels, to the point that we almost forget our first impressions of them. How much they changed, and how much they improved. Here, then, is a reminder…