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At the end of every year we get a new year – one that is numerically superior to its predecessor and brimming with new stuff to buy. But how do you know what to buy if all the shiny “best of” awards are given at the end of the year? You could spend your precious 365.24 days reading game reviews, but what are they compared to shiny metallic awards?


We fear the unknown. Psychologists have proven that nothing troubles the human mind more, in fact, than that which cannot be predicted. Our phobias of death, darkness and strangers all stem from this single, simple truth. Apparently, so does our predictable taste in horror games.


It's not easy being a horse, especially a horse during these tough economic times. Despite the huge federal deficit, massive layoffs, and two wars, American humans will find the time and money to waste on useless gifts for friends and family members this holiday season.

Like sheep lined up for the slaughter, they gather in droves to attend Black Friday sales. There, the humans will procure unsightly sweaters for the nephew they never see, dresses for the niece too fat to wear them, home appliances for mother's domestic prison, gift cards for unappreciative sons, and books about the civil war for the father who stopped loving them years ago. But I digress...



Maybe we're fools, or maybe we're masochists.

After celebrating the best games of 2010 (so far) last month, we could have stopped. We could have accepted that this was already a surprisingly fantastic year for the industry, and eagerly looked forward to the rest, without ever even knowing about the dark and depressing experiences that waited on the other end of the quality spectrum.

But no. We had to wonder. We had to investigate. We had to find out which games were reviewed the absolute worst in 2010, and then share those sad and dismal results with you, our – up until this point – blissfully unaware readers. We had to go and ruin the whole year for everyone...


By GamesRadar US posted 2 years, 9 months ago

Deep down, you realize they’re not real. You understand that what you’re seeing on screen is only pixels and polygons, that what you’re talking to is only a voice actor and that what you’re supposedly interacting with is only a fancy collection of programming codes. Sometimes, however, you can’t help but be a little fooled. Especially when you’re a young, dumb, naïve and impressionable kid…


By GamesRadar UK posted 2 years, 4 months ago

GamesRadar UK returns to the studio for another round of non-commital, mostly mis-informed game chatter. It's nearly as good as a night out at your local Homebase.


By Jim Sterling posted 1 year, 4 months ago

If there's one thing videogames have become exceedingly good at, it's forcing tedious, mind-numbing busywork upon unsuspecting gamers. Repetitive and tawdry tasks, or uninspired, frustrating, cut-and-paste missions infest an inexcusable number of games, and it's getting pretty dire.

I'm sick of games making me do the same old shit, and it's about time somebody did something. Nothing solves the world's problems quicker than a sarcastic list column, so join me as I stomp my feet over the miserable chores that videogames keep imposing upon me...


The internet is often thought of as a well of information, but that’s a flawed metaphor. It’s much more like a worldwide network of networks, if you follow my logic. And as the internet ages, it’s becoming littered with servers, and those servers are becoming littered with old data.


By GamesRadar US posted 2 years, 10 months ago

Gamers are a diverse and extremely opinionated bunch. If you love something with all your heart and soul, we guarantee you that someone else hates it with an equal amount of passion. Chances are good, in fact, that the person who despises your precious favorite is a person you know, like or even trust. Your favorite GamesRadar editor, for example…


Pac-Man and Mario owned the 1980s. Sonic, Lara and Snake took over for the 1990s. Their games are considered classics. Their names are timeless and iconic. Their images are burned into the memory of every gamer, even those who were born after the characters themselves.

Now we have another ten years worth of heroes, villains, sidekicks and love interests to occupy our imagination. Which, however, will remain there?

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