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By Joe Newman posted 2 years, 2 months ago

There’s something very special about the process of old-fashioned, frame-by-frame, 2D animation. In the old days, the only way to get your animated character to wave his or her arm was to spend hours upon hours painstakingly crafting each frame and constantly readjusting your work to make sure everything flowed correctly. Now you just set a couple of keyframes and let a computer do it all for you.


By GamesRadar US posted 2 years, 8 months ago

E3 2009 was a monster. A huge, massive, face-eating beerdemon that erased the agonizing memory of 2008’s meager, emaciated E3 from our minds with a flood of great-looking games, earth-shattering announcements, and a few quizzical oddities we never want to speak of again. After this, we mean, because some things are so good, bad, or just bewildering that you just have to tell people about them.


Thanks to platforms like Xbox Live Arcade and the App Store, it’s easier than ever for developers to put out small, awesome games ready to be gobbled up by plenty of hungry gamers. This has led to a rise in independent game studios: teams of developers sometimes made up of just a handful of people. But because of their limited resources, it’s very common for these developers to fly under the radar, especially when they’re competing against the likes of Blizzard and Ubisoft. Thankfully GR is here to help, with a list of 26 of the best and brightest developers the indie scene has to offer...



Mikel Reparaz - GamesRadar
By Mikel Reparaz posted 4 months, 4 weeks ago

Once a videogame hero has more than one or two adventures under his or her belt, it simply isn’t enough to just have an archenemy anymore. To keep things interesting, they need a foil, a rival, or some other angry opposite number obsessed with matching wits with them. Sometimes, those characters stick around long enough to make themselves an indelible part of the series, even going so far as to make friends with the protagonist – although more often than not, their friendships tend to be shaky at best, and even those involved might never fully admit to them. Relationships like that tend to make for gaming’s most enduring and interesting rivalries, and what follows are some of the most notable...


Tyler Wilde - GamesRadar
By Tyler Wilde posted 2 years, 9 months ago

Because we enjoy making graphs, looking at graphs, and talking about graphs so darn much, we decided to do a little research experiment. Our goal was to discover which numbered entry in a game series (not the number of games into the series, the actual number in the game’s title) is most often the best. Is it scientific? Not in the least, but it still might surprise you.


Chris Antista - GamesRadar
By Chris Antista posted 1 year, 5 months ago

Packing up for PAX, taking credit from Nintendo, Ace Combat: Joint Assault, and terrible Genesis music help make this one of the most obnoxious shows we’ve ever done! We dare you to listen...


Chris Antista - GamesRadar
By Chris Antista posted 1 year, 5 months ago

Packing up for PAX, taking credit from Nintendo, Ace Combat: Joint Assault, and terrible Genesis music help make this one of the most obnoxious shows we’ve ever done! We dare you to listen...


What is the best Super Nintendo game ever made? Which Xbox 360 title is already the definitive classic? What Atari, Dreamcast and PlayStation experiences are most worth remembering? Growing tired of the internet’s countless, wishy-washy attempts to answer such questions, we decided to make the tough decisions ourselves. You’ll find no Top 5s, Top 7s, Top 15s or Top 100s here - just a single winner and runner up for each platform.


By Tom Goulter posted 1 year, 2 months ago

Thanks a bunch, Christopher Nolan. Ever since Batman Begins took the universally-reviled cinematic bastardization of a cool character and redrew it in the drab colors and long shadows of The Dark Knight Returns, the “gritty reboot” has been back in fashion. In Hollywood-speak, the term's a nice way of saying “we've screwed this up, can we have a do-over?” Of course, games being a forward-looking sort of medium, players have been wise to this trick for years now – and we're still suckers for it.

Whether it's a deeper-'n-darker sequel or restarting from scratch, rejigging your series with a darker palette and more distorted guitars is a great way to draw attention to what might otherwise be just more sequel-abuse. But how well does it work? From a player's perspective, a gray coat of paint is hardly going to turn gameplay upside down... but from a “cataloguing the tricks they'll pull to sell a new installment” standpoint, dark reboots are just gravy...


Has it really only been 12 months since the last avalanche of “Best Games of 200X” awards? Well, we all love a good list, and you won’t find a better barf bag of random praises than our own Platinum Chalice awards, the place to have someone else’s gaming opinions shoved upon you. How important are these awards? So important. Real important. What do the other guys have, gold trophies? Screw that.

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