As series with 13 entries and an ungodly amount of spin-off titles, Final Fantasy stirs up a great amount of excitement when a new game arrives. XIII hits the US next week, making it not just the first entry on the PS3/360, but also the first numbered sequel since 2006’s Final Fantasy XII.
Just as obsessive dog owners morph into strange likenesses of their canine friends, hardcore gamers become manifestations of their game collections. The genres we play reveal truths about our lifestyles - the way we dress, the friends we keep, and the music we listen to. Or... maybe it’s completely ridiculous to make sweeping generalisations based on dogs and videogame genres. Maybe.
A lot of stuff happens in the world of games every week - some of which you might have missed. Here's a quick round-up of what we considered to be the most talked about news stories of the past five days....
'Milo shits out the back of the telly'Charlie Brooker, sardonic UK comedic writer and star of much-praised Newswipe and Gameswipe TV shows has apparently offended Peter Molyneux with some typically cutting remarks about
In even the best games, you're going to come across some filler. You know what we mean: some content that didn't need to be there, and didn't enhance the experience. These are levels, tasks, and areas added to the game specifically to make it last longer, and that add nothing to the experience save frustration. These segments can run the gamut from merely inconvenient or irritating, to absolutely infuriating.
Forums, comment threads and LOLCats have pretty much eliminated the need for proper spelling, but imagine a world without spellcheck or Google autocorrect. You accidentally type “Grand Turismo” and you’re liable to end up watching a Cars knockoff starring the wackiest Ferrari in the old west. The Horror!
TEN-SHUN! Listen up, MAGGOT! This knowledge might just save your life one day. The first rule of WAR is to KNOW YOUR ENEMY, and your enemy comes in MANY FORMS: terrorist, nazi, zombie, alien and zombie nazi. That’s FIVE FORMS, private.
I know what you’re THINKING, and that’s which one of your PUNY WEAPONS can you use to fight the GOOD FIGHT for the forces of all that is GOOD? Good news, cadet - you can use ALL OF
Interactive cutscenes. “Cineractive” sequences. “Press X to not die” moments. Whatever you call them, quick time events are those mostly non-interactive moments peppered throughout videogames, nearly all of which ask you to tap a button on cue – or hammer on a button, or twitch an analog stick, or whatever – in order to enable your character to do something that’s way cooler than anything they can do while you're in direct control
Updated story! Some game characters never speak. But what if they could talk? We opened it up to Facebook and the forum and here are the results
Normally, we’ve got no problem with video game villians. Sure, they nick our bustiest wenches, salute digital democracy with a middle finger, and are inconsiderate enough to make us waste valuable bullets shooting them during a recession. Thing is, they’re always upfront about being assholes, which makes the shit they pull almost endearingly evil. What really gets on our teets, though, are those deceitful dastards who pretend to
Sometimes we like to ask ourselves, “What if?” What if we had super powers? What if cats had thumbs? What if thumbs had cats? Tiny… thumb cats? We have more questions than we’ve had beers. In the case of this stupid column of images and words, the question is: if game worlds were larger than their stories, what would their newspaper headlines be? You know what comes next.
GAMESRADAR uses PHOTOSHOP! It’s