Once more friends, it is time for the GamesRadar UK team to sit around a microphone and spout gloriously tangental, occasionally informative nonsense about games for the delight and disbelief of your noble eardrums. Taking up this week's talking duties is the verbal triforce of Matt Cundy, Justin Towell and 'Uncle' Dave Meikleham. Give it a listen. Pac-Man and Ewoks ensue...
As you're probably aware, Red Dead Redemption comes out this week, and hopes are running high that it could mean a dramatic shift in popularity for westerns as we know them. Regardless of whether or not it's a hit, though, videogame westerns – too frequently dismissed by jaded critics as a genre that always sucks and always sells like shit – have been with us for a long, long time. Long enough to diversify, experiment and get really, really weird. To celebrate all this bold innovation of what's always seemed like a stale genre, we've dug up a selection of the most unusual, unorthodox and flat-out bizarre westerns we could find.
Oh, and while we realize it's going to be the first thing that pops into a lot of your heads, we'll just say up front that Custer's Revenge isn't one of them.
Being the internet connoisseurs that we are, we stumbled upon a highly amusing article that pondered the deadly serious question of what superheroes would do if they were assholes. After we’d successfully boarded the roflcopter, we knocked up our own version starring game heroes abusing their skills. So if you’ve ever wondered what would happen if Solid Snake used his powers of super sneakery for evil, you’ve come to the right place…
Some games kick off with an almighty bang. God of War, for example, let's the dog (the player) see the rabbit (colossus-sized boss) before the pad has even had time to warm in the hands. But not all games commence with such lightning speed and dramatic gusto. These are seven such stellar software experiences that take their time to move through the gears.
With the possible exception of unexplainable, extraordinary inspiration, the factors which define a game’s quality are roughly quantifiable. The success of a game, however, involves slightly more chance, as the variables are less precise. When is the best time to launch a new PS3 exclusive FPS? Is there a market for fighting games on the Wii? The Western audience likes Final Fantasy – shouldn’t it like other Japanese RPGs?
Pac-Man and Mario owned the 1980s. Sonic, Lara and Snake took over for the 1990s. Their games are considered classics. Their names are timeless and iconic. Their images are burned into the memory of every gamer, even those who were born after the characters themselves.
Now we have another ten years worth of heroes, villains, sidekicks and love interests to occupy our imagination. Which, however, will remain there?
Like comic books and movies, videogames tend to present an exaggerated representation of men and women. Dudes are typically muscle-bound meatheads with powerful jaw lines and a thorough understanding of all forms of combat, while women generally have back-breaking chests and dress like strippers regardless of their profession.
There’s a widespread notion in the videogame industry that game reviews can have a profound impact on game sales, and for the most part the evidence bears that out. But as tempting as it is to gloat about the supposed power that we, the videogame press, hold over the livelihoods of publishers and developers, it’s not always true. In fact, history is littered with countless examples of megahit games that had originally been ripped to shreds by reviewers
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