Fighting hand-to-hand was all well and good way back in the 8-bit stone age of video games, but these days, audiences expect a little more. Specifically, they expect to be able to use anything and everything to mete out horrible injury to their enemies.
When it hits in November, WWE SmackDown! vs RAW 2007 will answer the call by enabling players to take advantage of environmental hotspots spread out across the arena. And whether it's grinding your opponent's face into a chain-link fence or
Hands-on time with LEGO Star Wars II: The Original Trilogy only confirms what you already knew: If this adorable game does not make you smile, you have no soul. Of course, cute ain't everything, and that's the real reason why our time traipsing through Episodes IV (A New Hope) and V (The Empire Strikes Back ) in a preview version of this Xbox 360 action/adventure was so satisfying. Not only is the game almost huggable (all these warm-fuzzy screens are taken from the Xbox 360 version), it's a
It's not every day that you get to meet the main character of a video game, let alone get to watch him drunkenly undulate on a stripper pole in a Las Vegas hotel suite. But such was GamesRadar's introduction to lanky French madman Jonathan Choquel - better known as "Djon" - who pulls double duty as the creative director and star of Hot PXL.
When we met Djon (during an Atari event, if you were curious about the stripper pole), he was pretty enthusiastic about his collection of microgames, which
Back in April, we reported that Earthworm Jim, invertebrate hero of the 16-bit era, would soon crawl his way to next-gen consoles. Turns out we were half-right; Jim's coming back, but for now, he's only coming out of retirement on the PSP. And from what we've played of his new game - simply titled Earthworm Jim - Sony's handheld seems to suit him.
Unlike the series' disastrous attempt at 3D, Earthworm Jim doesn't mess too much with the formula, featuring oldfangled 2D gameplay combined with
Nintendo may have the whacked-out-minigame market in its iron-fisted grasp, but few of the WarioWare micro-challenges are quite as mystifying as those in WTF. The idea here is that you're trapped in a sort of personal retail Hell, forced to take repetitive jobs that make no sense, all for a meager wage that you'll just use to buy more soul-sucking items. Whoa... that's actually kinda deep for a game with moose racing.
The Drunken Mayor is a great example of WTF 's edgier minigames - you're a
Friday 11 August 2006
The original Lego Star Wars on PS2 had its flaws, but we loved it to little plastic bits. So the shock news isn't that Traveller's Tales is developing a sequel based on the original trilogy, but that it looks almost as good on PSP - you'd be hard pressed to tell the difference, bar the fine detail - with a handful of unique features that you won't find in the full-fat PS2 version.
Challenge mode is the most notable new feature. In this you play through timed versions of
Our earlier hands-on with Tactical Assault left us wondering how much fun flying around flat space could even be. Despite the word "tactical," your classic Trek ships are limited to basic maneuvers and not all that much planning ahead. In fact, there's no height or depth to this universe at all - the Federation and Klingons have to wage their race war on a flat plane, ignoring that pesky third dimensional axis altogether.
But after cruising through several missions, we're starting to warm up
For over a decade the annual Electronic Entertainment Expo (aka E3) has been the highlight of the gaming calendar. But - with many of the big players deserting the show - the doors have closed on this incredible circus of sensory stimulation. E3 as we know it might be "evolving" but it's not going to be the same mind-blowing spectacle.
To celebrate the relatively short - but always raucously enjoyable - lifespan of the show, we look back and remember why, for one week every year, gaming was
Like it or not, the PSP is home to a mountain of ported-over console games that don't receive a lot of extra lovin' to make them appealing for the handheld crowd. The upcoming translation of PC-hit Dungeon Siege, however, seems to be a wholly new, overhead action RPG, recreated from the ground up to be a completely new experience... with a little trimming here and there to pack it all onto a tiny disc.
On the PC, Siege put you in control of a custom-made character, ready to traverse deadly
Most games tend to get badly mutilated when they get ported from consoles to handhelds, but Gun Showdown - the PSP version of last year's bloody Western revenge story - looks to be a rare exception. Instead of stripping out features to fit Gun onto the PSP, Showdown actually adds a ton of new features, play modes and even story missions. In fact, the only thing that seems to be missing is gunslinger Colton White's ability to scalp everyone he meets. So long, viscerally satisfying-but-useless