We cant deny that, despite being unfeeling binary illusions, video game chicks are hot. Wed delve into the deep psychological curiosities that make these digital fantasies so appealing to libidinous male gamers, but its more fun to just show you how the hormone-infused gaming community has sexed up some of the most popular games ever.
Whether the developers intentionally created the titillating features, or they were modded by pubescent hackers, theyre hot (if a bit misogynistic and creepy),
In the videogame industry, few jobs outside of the actual production of games are as vital as those of public-relations personnel. Standing between the public and busy developers, it's their job to make sure that information trickles out to the press and that a game's intended audience is good and hyped for it by the time it hits stores. But things don't always go as planned, and whether it's the fault of bad marketing, overzealous developers or just piss-poor self-representation, things
Theres more to the Silent Hill series than most people realize. If you play through it and take everything you see at face value - assuming that the writhing flesh sacks are just writhing flesh sacks - then youre missing out half the experience. Each game in the series revolves around psychological themes and everything your character witnesses, from bubble-headed nurses through ghostly apparitions to rusty wheelchairs, are all there for a specific reason, conjured up by the evil-infested town.
Men killing men in videogames is as commonplace as fortuitously placed exploding barrels. Murder. Death. Violence. It's our staple diet. Almost impossible to find, however, is the act of two men sharing the gentle warmth of a kiss. Why do games shun the tenderness of man, yet celebrate his atrocities...?
We don't know. And we don't really care. If we're completely honest, it's really just a rambling and fairly flimsy attempt to justify our brilliant new movie of men kissing men in games.
GamesRadar has been given exclusive access to an unseen level of the remake of Lara's PSone classic Tomb Raider, and later in the week we'll be bringing you world exclusive screens of the huge Egypt level and explaining how it compares to the original version.
In the run up to this first look, we've got a massive three part interview with TR: Anniversary developer Crystal Dynamics in which we'll find out how much they've increased the size of the T-Rex, why they're altered Lara's
Spider-Man 3's got a lot to live up to. Even after the three years since Spider-Man 2 was released, it has yet to be bettered as the benchmark for how to make a superhero game. No one's offered the same sense of freedom. No one's managed to capture the essence of the hero they're trying to copy and, more importantly, no one has managed to make a game that's anywhere near as much fun as Spider-Man 2 was. This May, though, all that's about to change - as Treyarch, the guys who amazed us way back
We got a chance to chat with Greg John, the producer at Treyarch in charge of making sure Spider-Man 3 turns out to be a winner. Here's what he had to say...
Can you tell us a bit more about how the black suit works in the game? Can you choose to wear it whenever you like to give your abilities an extra boost? How will using Spider-Man's black suit differ from controlling Venom in Ultimate Spider-Man?
John: We started developing the black-suited Spider-Man by making a solid, fun base with the
Today we take a look at the different costumes Peter Parker masquerades in, as well as the foes hell be facing in Spider-Man 3. It seems as though “Black" is the new “Red,” cuz apparently that basic suit is old and busted. Say hello to the brand-new dark and mysterious Spidey; complete with extra angst. Hes gonna need all that anger when he faces his biggest adversaries yet; a rival photographer, his former best friend and the man that may have killed his uncle. Read on:
There's one reason why Spider-Man 2 is the greatest superhero game ever made - the swinging mechanics that enabled you to swoop through the city like a... well, like Spider-Man. Which we guess is the whole point. Few moments in gaming can match the exhilaration of freefalling towards the ground before letting off a web and arcing gracefully back into air. Few games have ever recreated so perfectly a super-hero's powers and made you feel as though they were yours to command.
The last outing for Marvel's fab four, published by Activision, not 2K Games, was a mediocre affair with predictable button-bashing action that barely tested your skills. Fantastic Four: Rise of the Silver Surfer benefits from PS3's bolder, crisper graphics, while the gameplay's been enhanced to test your wit as well as your rapid-finger