Out of all groups of people, doing all types of hobbies, gamers hate the most. Gamers (and yes, we include ourselves in this) moan. Christ do they moan. They moan about hardware prices, software prices, they moan about missed release dates and they moan that the game's not finished if does come out on time. Gamers hate buying games that turn out to be rubbish, but say they hate or don't trust reviews. Gamers moan about graphics, sound and
Meet the writers and editors behind the stuff you've been reading.
What could we possibly hate about gaming? Try this little lot...
We'll be honest - most of these characters are from the Street Fighter III series. The games introduced a 12-year-old's sketch book worth of extraordinarily absurd bogeymen and we'll never forgive them. Okay, maybe we will, but we're still going to point and laugh.Of course, not all of Capcom's bizarre deviations occurred in SF III - there's plenty of awful character design in the series to ridicule, and we've collected the best of the worst
Face it. No matter how dedicated and/or certifiably mental you are there is absolutely no way you can play all
the games that Mother Software produces from her cavernous womb. You're never going to sample every
level that gaming has to offer. And that's a real bummer, because there are plenty that absolutely must
be played. Like the 59 levels we heartily recommend right here, in fact, that we feel every gamer should experience before they expire.
As you rebuild civilization and restore your people's faith in this sim/action hybrid, you'll find yourself honestly caring about your subjects' helpless lives. Nowhere is their plight more touching than Kasandora, where you help a starving desert tribe grow into a bustling village, only to see an old man die in the dunes. His last wish is for rain, which you grant.
A leisurely saunter through the UAC base lets you casually get attached to the game world, before the thick sense of impending disaster explodes in the most horribly visceral way imaginable. You’re suddenly alone in a dark and noisy world of fear and confusion. The people you met earlier are dead, dying, and torn to pieces.
Legions of exasperated gamers whined that Kratos' escape from the bowels of Hell - complete with rotating columns of bladey cartilage, platforms of bone and two huge towers of spinning blades - was 'stupid', 'cheap' or 'toohardIwantmymummy!' but we loved it.
Bloc Party's song "Helicopter" can make anything amazing, but it didn't have to work too hard during the tram-ride sequence in Getting Up. Say what you will about the game, but frantically leaping between four aerial cable cars and shimmying around their edges to spray paint a single giant message - all while dodging machinegun fire and tossing riot cops - felt overwhelmingly badass the first time we did it.
The second-to-last mission in the original StarCraft's Terran campaign gives you a strange directive: while you're supposed to wipe out every trace of the hyper-advanced Protoss aliens, you're specifically ordered not to bother the swarming, bestial Zerg situated right near your base. What happens once you carry out those orders affected us in a way we never knew a real-time strategy game could.