Abnormally sized limbs that are sort of funny to look at: a premise that only minutes of arduous brainstorming could have birthed. Can we actually fashion a coherent article with a subject weaker than the plot of a Family Matters episode? Carl Winslow would believe in us, and it isn’t as if it hasn’t worked for us in the past. Enjoy, and be sure to come back next week for “100 slices of bacon that look like Mario.”
Pain, eh? Nature's way of saying 'this'll learn ya' when you do something stupid like fall on your keys in a nettle patch made of razor wire. With salt on it. Videogame-wise, however, there's virtually no chance a game will be able to physically cause you pain. Thankfully, there's a much more cathartic alternative - you get to inflict it instead.
There's no way that anyone alive and gaming at the end of the 80s could have predicted how videogames would evolve over the next two decades. We know because we were there. Sure, it was pretty safe that graphics would get more better and consoles would get an ass-load more powerful, but besides that we were pretty clueless as to what gaming in the 21st Century would really be like. Now that we've arrived in the future, here's some of the things we could never have seen coming 20 years ago
Just when you thought side-scrollers were a thing of the past, Atlus brings it back with its ultra-addictive, action-packed upcoming PSP release, Hammerin’ Hero. You get to play as the young carpenter-protagonist, Genzo Tamura, who is on a mission to stop the Kuromoku-gumi from their evil carpentry practices. The game is full of various stages to complete, each with its own boss to defeat. And though the stages are pretty short, they are full of fun collectibles and enough incentive to keep the game going. We’ve played through a good chunk and we gotta tell ya – it’s been pretty hard to put down.
[align dan-art.gif along right]If you’ve been a Street Fighter fan during the last 10 years, you already know his trademarks: the weeping, the tiny fireballs, the pink gi, the tendency to scream a lot for no reason. Dan Hibiki is the Rodney Dangerfield of Street Fighter, respected by none but beloved by most, and over the years he’s gone from an obscure gag character to one of the series’ most enduring fan favorites.
The Top 7… worst games in great gamesAhhhh Blitzball…
Street Fighter IVPlayStation: The Official Magazine’s Scott Butterworth is here to talk about his glowing Street Fighter review.
Grand Theft Auto IV: The Lost and Damned
PENIS! Or a discussion of the most significant DLC ever released.
Prinny: Can I Really be the Hero?
The great thing about creating works of art – be it a painting, a novel, song or slam poetry - is that you can draw from any experience or memory in your life in order to breathe life into your work. These inspirations can be feelings your grey matter has interpreted or outright rip-offs of the original source material.
While game content, design and technology constantly change year after year so does game packaging and design. This interests us. So we've taken 10 major game series and visually charted their logos' progression to see how they've evolved.
News flash! Hedgehogs don’t wear sneakers, plumbers don’t save princesses and archaeologists – even when female – don’t dig through the dirt dressed like Hooters waitresses. Yes, yes, yes, we all know videogames are rather ridiculous when you stop and think about them… Why mock the virtual world for being so bizarre, however, when you can mock the real world for being so damn dull?
Remember the story we did a while back on Bruce Lee clones? We can’t get enough kung fu, so we cut together this mashup tune from the extra footage we had lying around. Here are the results, in all their ear-splitting glory. Prepare yourself for the Kung Fu Soundwave!