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Silent Hill Origins


Why scary games are never scary

13 arguments and comparisons that cut the horror genre to shreds

Words: Charlie Barratt, GamesRadar US

They can be creepy. They can be disturbing. They can obviously be gross, gory and gruesome. On rare occasions, they can even be shocking enough to make you jump out of your seat... or at least shift unexpectedly from one well-formed couch groove to another.

Are videogames, however, really that scary? Not superficially, but deeply and viscerally? Do they force you to cover your eyes like a good horror movie? Do they inspire nightmares like a midnight ghost story? Do they torment your imagination the same way a walk through the woods or a cemetery could? Do videogames truly, honestly frighten you?

I don’t think so, and here are 13 reasons why. Agree? Disagree?
Share your thoughts in the comments below.

#1 You can’t die. Not permanently, anyway. The awful finality of death, and the terrifying unknown of what lies on the other side, is the only reason anything in life is scary. If all we had to do to survive is hit the reset button or wait through a quick load time, we would fear absolutely nothing... with the possible exception of boredom.

#2 You don’t care about those who can die. Obviously, you can’t be killed in a horror movie, either – the characters are the ones who die. On the big screen, however, we empathize with even the least talented extra or C-list actor, simply because we recognize them as fellow human beings. When a knife stabs through their flesh, we subconsciously imagine how we would feel if that knife stabbed through our flesh. The characters in games are usually too underdeveloped, both in personality and physicality, for us to view them as real people.

#3 The consequences are wrong. We don’t avoid Pyramid Head and Big Daddy because they can disembowel us with large sharp objects; we avoid them because that disembowelment would cause us to lose five to ten minutes of progress. When they attack us, we don’t scream out of pain; we curse out of anger that we might have to replay the level all over again. The dominant emotions experienced during horror games are anger, frustration and confusion, not fear, panic or anxiety.

#4 The priorities are wrong. When confronted with a mass murdering monster, your natural instinct should be to run like hell. In movies, books and campfire tales, the protagonists do everything in their power to escape the threat before finally, when no other option is left, facing down the threat. Since the very nature of gaming requires us to fight these bogeymen on a regular basis, we instead learn to set traps and detect weaknesses. The monsters become our prey, not our predators.


#5 The settings and situations are unbelievable. What’s scarier? A monster stalking an abandoned space station or a monster stalking your own neighborhood? A killer with a silly pyramid on his head or a killer in a generic mask from the local department store? A comically oversized drill or a basic kitchen knife? Jason X or the original Friday the 13th? Videogames strive hard for creativity and escapism, but forget that a slightly twisted sense of the familiar is far more frightening.

#6 The heroes and weapons are unbelievable.
Let’s compare and contrast again. In the first Halloween film, an ordinary high school student is forced to fight Michael Myers with nothing but a metal coat hanger. In Dead Space, an armored engineer fights intergalactic zombies with plasma guns, flamethrowers and “supercollider contact beams.” Sound like a fair fight to you? Overpowered protagonists and arsenals are fun to play with, of course, but they obliterate sensations that are crucial to creating fear, like helplessness and exposure. Plus, how can we project ourselves inside the scary experience if our avatar is so completely, drastically different from us?

#7 Technology isn’t good enough. Hold up the most advanced game on the market and it still won’t look as real as the oldest, grainiest, cheesiest horror movie. It won’t match the mental images you conjure while reading a book or listening to a ghost story, either. The graphics are clearly just that – graphics. The animations may be “lifelike” and the sound effects may “surround” you, but those things grow less and less convincing the more and more you see or hear them. Don’t forget the age factor. Nosferatu, a 1922 silent film, still freaks out modern audiences; Resident Evil, a 1996 videogame, couldn’t scare babies a mere decade after release.


 
90 Comments
Order Comments: Newest First | Oldest First
KillDrone  - 1 year 29 days ago 
I've always wondered what it would be like if you had to restart the ENTIRE game when you die... though I imagine many a controller would be destroyed from the result.
KillDrone  - 1 year 29 days ago 
Come to think of it, does anyone know of a game like that?
CuddlyBomber  - 1 year 29 days ago 
Uhhh ya. Try every game from the 8-bit era.
Oh and sweet article. Realy made me think.
F-Bomb  - 1 year 29 days ago 
so true T_T
lucashintz  - 1 year 29 days ago 
Now i'm a total wuss but I've never been scared by a game.
maxx1  - 1 year 29 days ago 
#14 It's just a game... sub-consciously when playing a scary game, you know that you're just... playing a game... Am i right?
Fluxnard  - 1 year 29 days ago 
You know what? It is true. Games just don't terrify me. I mean, sure I will jump from a sudden pop up of an enemy, but I won't really be scared while playing a game
spacecase610  - 1 year 29 days ago 
Actually, I have been scared in 2 videogames. If you want to be scared, try this. Ravenholm, in the middle of the night, with no other sources of noise. If that doesn't work, wait for a room to fog up in Bioshock.
cuchillo0  - 1 year 29 days ago 
i think this article should be why games shouldnt scare us, i guess you could say games trick with the mind to make it think that there is actual danger thus creating fear but thats just me
Ninjamatt5  - 1 year 29 days ago 
Most of these points are right, but games that are supposed to be scary still scare me. When playing the Mercanires minigame in RE4, I still crap my boxers everytime I hear two chainsaws revving from different sides. It may not be scaring me for the right reasons, but hell it still scares me.
John-117  - 1 year 29 days ago 
Most of the points are true, but I find that games are the only things that scare me now.

The fact that you interact with the world and the character is a slight extension of yourself I find brings you deeper into the world. Games like Silent Hill 2, Dead Space, Condemned criminal origins, F.E.A.R. and certain areas of Bioshock and Half-Life 2 can be quite terrifying at points especially in claustraphobic areas where you feel trapped.

Scary games and movies are my life, and I can't wait for Dead Space 2 and possibly Resident Evil 5.
lava_lamp  - 1 year 29 days ago 
good article but about the powerful weapon thing in silent hill u dont get unrealistic weapoms, u get like a toaster or something
RaIdEn  - 1 year 29 days ago 
i think that games like silent hill 3, clocktower and fatal frame have the right idea. a teenage girl with NO weapons expeience is scary. a guy that knows ho to use a gun and can kick some ass, Not scary (im looking at you leon!)
Amnesiac  - 1 year 29 days ago 
I'd like to refute at least a couple of these.

"Graphics aren't the same quality": well, what about the "gore" in films? That's not real, its as fake as the graphics you're looking at in a game.

"The weapons": Would you rather be stabbed by a butcher knife or Pyramid Head's Great Knife? I thought so. And not that many (good) horror games give you the overpowered, fantastical weapons the Dead Space does.

"Repitition": Sure, you never know how Freddie might kill. What about Jason? Machete, all day every day. Leatherface? Chainsaw. Every time.

"Too much left to the imagination": I think its a problem with the game ratings system more than anything. Remember Manhunt 2? They couldn't even go as far as they wanted because videogames are held to a different standard.

But still, this article raises some great points. Good stuff, despite my bitching. :)
Sylizar  - 1 year 29 days ago 
I could argue against almost all these points, but I'd rather not, unless someone really wants me to. Anyway, I normally end up getting scared by games more than and movies.

BTW Nosferatu is NOT scary...
Mystery514  - 1 year 29 days ago 
That does make you think......if there was a game that restarted as you die, I would hardly believe it would be enjoyable. But, on the other side, it would give gamers the experience they need to actually play a game with dangers rather than "restarting at last save point....."
Z-man427  - 1 year 29 days ago 
i loved the reference to Nosferatu. great silent film. Metropolis is a good one too
lamentconfig  - 1 year 29 days ago 
again, another article and subsequent comments from people whose gaming history only goes back to about 2005. Has anyone played System Shock 2?? How about Undying?? The original Silent Hill??
These games are as scary as almost any horror movie I can think of. In fact, the Silent Hill movie doesn't compare with the terrifying game.
xXHaloKillerXx  - 1 year 29 days ago 
I agree with the list but Bioshock was scary as hell.
GaMeZ4LiFe  - 1 year 29 days ago 
This is very true.
If you think about it I have never actually been afraid of a video game.
I have young child memories of being scared to death by movies like The Shining, The Omen, The Texas Chainsaw Massacre.
Never a videogame.
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