5 Nov, 2007
Ask any seasoned stick-twiddler to name a genuinely original game from the last five years and chances are that the first name that pops into their head is Namco's brilliant Katamari Damacy. Based on the fairly out-there premise of rebuilding the cosmos by rolling around a magical sticky ball, Katamari wooed gamers not just for its innovative core gameplay mechanic, but also its irresistible characters and bonkers style. We fell in love the moment we first saw the intro, which, if you've never seen, you should really watch right away.
Perhaps the reason Katamari was such a blast of fresh air was because the game's creator, Keita Takahashi, was new to game design. Bored of studying sculpture at university, he wanted to try expressing the fun aspects of the art form within a videogame. So Takahashi joined Namco.
Now, with the success of Katamari under his belt, Takahashi is working on his next project, the PS3 exclusive Noby Noby Boy, which he describes as "a game in which the body of the main character stretches and you play around with it." So it doesn't seem that Takahashi is about to conform anytime soon to the more conventional practices of game design.
As the possessor of one of the industry's seemingly most imaginative brains, then, we thought Takahashi would be the perfect man to discuss creativity in gaming when we caught up with him at the recent GameCity Festival in Nottingham...









Facebook
N4G





