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Star Wars: Lethal Alliance


The Top 7... gut-wrenching choices

Gaming’s toughest decisions and murkiest moral dilemmas. Which side did you pick?

Words: Charlie Barratt, GamesRadar US

Free will is overrated. In the old days, videogame stories were completely and rigidly linear, not much more than interactive novels with the occasional puzzle or shooting spree to break things up. The developers held our hands, gently guiding us from point A to point B, and life was easy… if a little boring.

Now, everything’s complicated. Plotlines are deep and branching. Worlds are open to explore, and to change. Major characters are expendable. Side quests are optional, dialogue trees are intricate and endings are multiple. We are the authors of our own digital experiences.

Which sounds pretty great, until you reach one of those choices that you just know will affect the rest of the game. One of those choices with no obvious answer, but with a thousand possible ramifications. One of those choices that leaves you staring at the screen, paralyzed with stomach-churning indecision. Here are seven of them…







The choice: You’ve discovered a lost little girl, alone and helpless in a dark and dangerous place. She’s scared. She’s crying. She’s at your mercy. Will you help her find a way home? Or will you tear her into pieces with your bare and bloody hands? If this were any other setting, the decision would be obvious. In Rapture, however, nothing is ever as it seems…

The paralyzing thought process: Saving Little Sisters should be a guilt-free no-brainer, but as your new friend Atlas keeps pointing out, “Whatever you thought about right and wrong on the surface, well, that don’t count for much down here.” While you may want to rescue the girls, you definitely need to survive, and harvesting the slugs inside their bodies makes that easier.


Above: Actually, both of these options look pretty painful...

Besides, who’s to say they’re so innocent anyway? You’ve seen them plunge dagger-sized needles into rotting corpses, for chrissakes. They hang out with murderous drill monsters. Tenenbaum, their supposed savior, was the one who created them to begin with. Maybe killing the Sisters is actually the smart – and safe – thing to do.

Still, though… they’re just lost little girls.

The aftermath: By game’s end, the “correct” choice is clear and irrefutable. Rescue the Little Sisters and you die a loved and respected man. Harvest and you’re basically Hitler. Oh, and all those extra resources? You get every plasmid and weapon whether you go evil or not. Whoops!



The choice: This RPG doesn’t waste any time. Important, impactful decisions that will affect the entire adventure are thrown at you from the moment your character is born. Literally. So of course the game is going to put the fate of the very first city – and the lives of all its residents – in your rookie hands as soon as you step out the Vault door.

The paralyzing thought process: Within a couple minutes of entering Megaton, the town foolishly built atop a dormant nuclear bomb, Sheriff Lucas Simms is asking you to save it. He seems like an honest fellow, and after meeting friendly, quirky folks like Moira the mechanic and Gob the ghoul, you’ll definitely feel inclined to defuse the situation.

On the other hand… how often do you get to f***ing nuke a whole f***ing city?

Mr. Burke, a visiting businessman, would rather you detonated the bomb instead. He’s creepy, suspicious, condescending and offering a rather measly 500 bottle caps for the total annihilation of every new acquaintance you’ve just made. Plus, the evil deed will result in a karma loss of 1000 – the lowest you can sink in the game.

On the other hand… how often do you get to f***ing nuke a whole f***ing city?

The aftermath: Pretty much what you’d expect. Megaton is either still there, or it isn’t. The population either respects and adores you, or they’re too dead to care. There’s either a new safehouse in town, or a swankier new safehouse at Burke’s employer’s place. Moira lives on as either a mechanic, or a flesh-dripping ghoul mechanic. The crucial difference is you. Did you just decide to play the rest of Fallout 3 as a saint, or as a sinner?


 
144 Comments
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Hurricrane  - 6 months 25 days ago 
hard to believe that Ar Tenelico art is official...

captcha: hits noton
NeoKef  - 6 months 25 days ago 
When going through Megaton my first time around, I decided to try to defuse the bomb with hopes of I fail and blow me and the town to hell. Instead my repair was high and I saved the town:(
TheWoolyMammoth  - 6 months 25 days ago 
The GTA choices were definitely hard, I agree. Also agree with Hurricrane about the art too lol.
keveng  - 6 months 25 days ago 
one of the biggest gut wrenching choices in my opinion is Radiata Stories where halfway through the game you have to chose between siding with the humans or the non-humans. where friends become enemies and every strategy (because of the 170+ party members being halved)is changed. i never got to play both sides but in the one play through of the game I enjoyed it.
Samael  - 6 months 25 days ago 
I think I'm gonna go play Ar tonelico now...
skyguy343  - 6 months 25 days ago 
what was the choice in Portal? im pretty sure you were forced to burn the cube :(
Gunslinger  - 6 months 25 days ago 
I know these are actually pretty hard (I mean, the GTA one had me wondering for a few minutes...) I've not usually had much of a gut-wrenching feeling for the others.
For BioShock, I just thought "well, I'll just be evil, and get more Adam. Easy!"
And as for Fallout, I thought I'd just take the role of the anti-hero. So I shot the guy in the suit. =D
crabbo  - 6 months 25 days ago 
Nice article.

I remember actually looking up an faq, to help me decide who to kill between the MCreary brothers in GTA 4... I ended up killing derrick....

I can see how choosing a starter pokemon could be a tough decision, but i usually, just start a file, trade my starter to a friend, start another save, trade, etc, and then finally have him trade me back all 3 starter pokemon.
Romination  - 6 months 25 days ago 
Carolyn's name for her Bulbasaur is totally excellent. That made me laugh pretty hard.

I don't remember a choice in portal. The only real choice is 'how am i going to solve this puzzle?' and not 'should i kill the cube?' or 'should GlaDOS go down?'

I think Pikmin's a hard choice...should I send them on a suicide mission or not?! it's heart wrenching, i tell you.
michaelmcc827  - 6 months 25 days ago 
I could really identify with the Pokemon ones, but once I chose one, I went with it for every game. I'm light side for all the Star Wars games too like KOTOR and such...

I'm also glad Splinter Cell Double Agent was mentioned, although I messed it up and ended up nuking a city :(

Best top 7 I've read in a while, great job!
jamminontha1n2  - 6 months 25 days ago 
what's the decision in infamous? is that game out already?
Unoriginal  - 6 months 25 days ago 
My personal biggest gut-wrenching choice falls under the dark/light side category.

At the end of the original KOTOR you can make a wookie (Zaalbar),who is honorbound to follow your orders, kill another member of your party who is a young girl.
When you're going for the evil ending this gets you loads of points towards the dark side.
But they had been with you the entire game and you got so attached to them. Also, they had been friends their entire lifes.
I've never felt as rotten inside as when I killed her.

Great list. And BTW, the pokémon thing isn't really an issue. Squirtle is obviously, by far, the most awesome and best choice.
GoldenMe  - 6 months 25 days ago 
Need to find me a copy of Ar Tenelico.
JizzyB  - 6 months 25 days ago 
One game this article missed was Deus Ex. Depending on your dialog choices, your brother either lives or dies. Also, the endgame decisions have far reaching consequences. Worldwide blackout? I'd say that was pretty big.
JHawk  - 6 months 25 days ago 
It seems like I always gravitate toward the "moral" decision when I get to a fork in the road. I have a really hard time choosing to be a dick in games like KOTOR. I appreciated that Fallout 3 gave achievements for being a fence sitting neutral pansy as well...or as we like to call them in America, the Swiss.
Hobojedi  - 6 months 25 days ago 
Tales of Symphonia? That had some pretty tough choices every so often.
VaneTrago  - 6 months 25 days ago 
I had just arrived at Megaton in Fallout 3, and I was doing pretty good with the missions until I made the mistake of letting my friend play while I went to the store...

Upon returning, I pulled into my parking spot at my apartment and saw that I'd received a text saying, "Your town got blowed up. Sorry!"

I grumbled a little more than a little.
Tasty_Pasta  - 6 months 25 days ago 
I was stressing out so much over who to kill in my first run through in GTA IV. It was sad...
Bloodstorm  - 6 months 25 days ago 
I have another one for Fallout 3, at least it took me a while to make the decidion.

WARNING!!!! if you havent played The Pit don't continue reading.

I had a hard time deciding to kidnap the baby or not. Freeing slaves is morally sound, but kidnapping a baby seems so wrong too.

I thought that was a pretty tough choice.
Cwf2008  - 6 months 25 days ago 
Lol i like the one for Megaton...sure you get paid a measly 500 caps, sure you kill everyone that you just met, but on the other hand, how many times do you get to f**king nuke a whole f**king city?
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