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The ten greatest years in videogame history

We calculated the best 120 months in gaming - you won't believe the results

Words: GamesRadar US

1999

How often can you point to a year when entire genres were defined? You can in 1999, as it's the breeding ground for at least three: EverQuest was the first successful massively multiplayer online role-playing game; Tony Hawk's Pro Skater launched a thousand "extreme sports" clones; and Dance Dance Revolution gave people an excuse to play games with their ears, legs and boo-tays.

Other titles took existing concepts and refined or expanded them. Super Smash Bros. added more (and cuter) participants to the traditional fighting formula and came up with an N64 classic. Homeworld captivated us with its Battlestar Galactica -like quest and 3D space battles, and by giving gamers control over both an amusement park and the rides inside, Rollercoaster Tycoon sent traditional world-building sims for a loop (followed by a corkscrew turn and a 50-foot drop).

With the long-awaited American release of Sega Dreamcast, Sonic Adventure took platformers for a 3D spin, and jaw-dropping fighter Soul Calibur proved that console ports could look as good if not better than their arcade inspirations. In the darker corners of the PC, Quake III Arena, Unreal Tournament and the totally homebrew Counter-Strike mod for Half-Life rewrote the rules of deathmatch, while shooter/RPG hybrid System Shock 2 simply scared the bejeezus out of anyone who found themselves sucked into it.

Pure escapist fun still had its place. Sony's PaRappa passed the mic to six-string slinger UmJammer Lammy, and on Nintendo 64, Donkey Kong 64 and Mario Golf put cute spins on classic gameplay. And make no mistake - WWF Wrestlemania 2000 set the standard by which all grappling games are still judged.

And while most PS2 fans agree that the detailed, branching Suikoden II is the last brilliant 2D RPG (the $200 eBay price tags for still-wrapped copies bear this out), Final Fantasy VIII still polarizes people. The slow pacing struck many as a disappointment after FFVII's action-packed cinematic splendor, but FFVIII was far more polished and many (us included) feel it's even more emotionally affecting than part seven. Either way, it makes our list.


 
7 Comments
Order Comments: Newest First | Oldest First
babo_u_da  - 11 months 9 days ago 
im gonna be gay and just do this FIRST!
(sry people who hate playing first)
Wazoox2  - 11 months 8 days ago 
2nd last paragraph, it says Incredible Hulk: Maximum Destruction.. is it not Ultimate Destruction?
CoD_22  - 11 months 7 days ago 
How can they like star wars battlefront? touch the right analog stick and your crosshair thingy will shoot off a metre or so. its impossible to snipe and its just too easy. the only thing that makes it hard is your teammates because they die and you lose your reinforcements. if it was just you on your own you would own them!
CoD_22  - 11 months 7 days ago 
i realise i may have contradicted myself slightly. its easy because you can run up to people to kill them without losing any health or you can get in tanks and become invincible. and they have no snipers because they have all given up trying as well. and that makes it really boring.
Wolf007  - 11 months 5 days ago 
How about you just put the greatest year of gaming. 1997! You talked about FFVII, is has there ever been a greater game. I think not! By the way, why doesn't it get ported to PS3 and the 360. It would sell like 300 million copies!
mjmont92  - 10 months 17 days ago 
woo for 1997! dark forces II is one of my all time favorite shooters. (much better than Halo 3 imo)
rbrent  - 4 months 15 days ago 
This would be perfect for a timeline of the history of video games that I've been putting together at http://timelines.com/topics/video-games.

It's on a website called http://timelines.com. Anyone is free to contribute to it and enhance it with images, videos, or commentary.

Our idea is to create an interactive historical record of anything and everything, based on specific events that combine to form timelines. We're trying to achieve a sort of user-created multimedia encyclopedia, in which no event is too big and no event is too small, and where each event can contain various types of resources, such as video, images, maps, etc. It's also a good way to direct traffic to your blog because your events will pop up along with anything else that's thematically related. We're also planning on creating an embeddable version of our timelines in the near future.