1999
How often can you point to a year when entire genres were defined? You can in 1999, as it's the breeding ground for at least three: EverQuest was the first successful massively multiplayer online role-playing game; Tony Hawk's Pro Skater launched a thousand "extreme sports" clones; and Dance Dance Revolution gave people an excuse to play games with their ears, legs and boo-tays.
Other titles took existing concepts and refined or expanded them. Super Smash Bros. added more (and cuter) participants to the traditional fighting formula and came up with an N64 classic. Homeworld captivated us with its Battlestar Galactica -like quest and 3D space battles, and by giving gamers control over both an amusement park and the rides inside, Rollercoaster Tycoon sent traditional world-building sims for a loop (followed by a corkscrew turn and a 50-foot drop).
With the long-awaited American release of Sega Dreamcast, Sonic Adventure took platformers for a 3D spin, and jaw-dropping fighter Soul Calibur proved that console ports could look as good if not better than their arcade inspirations. In the darker corners of the PC, Quake III Arena, Unreal Tournament and the totally homebrew Counter-Strike mod for Half-Life rewrote the rules of deathmatch, while shooter/RPG hybrid System Shock 2 simply scared the bejeezus out of anyone who found themselves sucked into it.


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