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The absolute WORST water levels

When great ideas are drowned by horrible game design

Words: Brett Elston, GamesRadar US

You know that friend nobody likes? The one that keeps showing up because no one’s told him to buzz off? That’s what water levels are to videogames. Upon arrival, they kill the mood and alienate anyone who was on the fence about staying or leaving. In short, they tend to ruin the entire flow of a game that’s otherwise just fine, and very few titles have been able to do liquid environments right.
 

Above: The best water level of all time (it’s true, we looked it up)  

This sure as hell isn’t news. “Water levels suck” is right up there with “hey did you know most games based on movies suck?” - but somehow we’ve never given our two cents on the matter. So, here’s our take on the most offensive examples, and along the way we’ll discover (together!) exactly why they suck so very much.


Teenage Mutant Ninja Turtles

The regular game: So-so platformer with four playable characters. Jumping was loose, enemies were kinda cheap and it was hard as balls, but as young ‘uns we forgave all this because it was OMGTMNT.

The water level: A downright rude attempt at utilizing the turtles’ natural reptilian abilities. As water-faring creatures, you’d think they’d be able to navigate tunnels with ease, but of course the controls are sluggish and unresponsive, leading to tons of unnecessary damage from electrical beams, rotating death poles and stinging algae that line every possible surface. Excessive obstacles in an area that handles like shit? Sounds awesome.


Above: Oh, and YOU’RE TIMED


Earthworm Jim

The regular game: A gorgeously animated side-scroller with unconventional level design. Eventually spawned sequels, an animated series and a toy line.

The water level: Drops Jim into a slow, obnoxiously clumsy dome that you have to carefully guide through treacherous, pointy caverns. The dome’s made of glass, so even the tiniest bumps chip away at it until the bulb collapses, killing Jim and forcing you to do it again. Oh, good.


Above: And you’re timed again!


Star Fox 64

The regular game: Classic interplanetary shooter that still stands as the franchise’s strongest entry. Most of the levels take place in space or on the surface of an alien world, allowing your ship’s agility to shine through with evasive maneuvers and combo-stringing abilities.

The water level: The Arwing sits back while you hop in the Blue Marine, a sub built without any lights to cut through the deep ocean. The result is a murky, sloppy and predictably difficult level in a game otherwise known for free-flying fun. Nintendo returned to this area in 2006’s Star Fox Command and left the Blue Marine docked at home – maybe to install proper equipment for its possible Wii debut?


Above: “Shoot a torpedo to help you see.” How about… lights?


Skies of Arcadia

The regular game: Beloved RPG with a charming cast, memorable world and colorful graphics. If we were to dip into the cliché well and call something a “romp,” this would be it.

The water level: Much like TMNT and EWJ in that it’s another gloomy submerged maze that controls like butt. You plod around with stumbled hops like you’re on the goddamn surface of the moon, and can only exit by walking up obscured ramps, all while exploring mundane, visually indistinct rooms.


Above: My, that looks entertaining

Further issue – Skies suffers from an alarmingly overactive encounter rate, which makes meandering through this underwater cave doubly horrendous. We almost viewed the dive suit as a chance to play without having to worry about constant random battles, but uh, we’ll take repetitive sword fighting over walking slowly in utter confusion.


Ocarina of Time

The regular game: Groundbreaking sequel that expanded what a videogame adventure could be. Just point Link to the horizon and you’re guaranteed a memorable journey.

The water level: The go-to “shit water level” that’s become the standard all others are judged against. To mimic water, the controls are muddled and every action slowed to a crawl, which we can all agree is the biggest gameplay pain in the ass known to man. It’s also dark and hard to differentiate one area from the next, though the biggest hurdles are from the actual structure of the dungeon itself.

You can’t swim up or down at all. You equip iron boots to sink and trudge along the bottom, then unequip the boots to rise back up to the surface. This requires you to pause, go to the equip screen, select the boots, back out and then slowly…. slowly sink to the desired location.


Above: The menu isn’t always this slow (boo emulators) but it’s still awful

Awkward controls and same-y, labyrinthine rooms are enough to severely irritate anyone, but Ocarina still has the balls to make the actual puzzle-solving aspect of this temple revolve around raising and lowering the pools of water. Each time you change the level, different parts of the temple become accessible (or inaccessible), requiring a whole lot of trial and error exploration. When combined with the aforementioned shit controls and tortoise-like pace, this becomes a miserable piece of gaming history we hope to never play again.

Next page - Kingdom Hearts, Uncharted and a soggy Spider-Man


 
69 Comments
Order Comments: Newest First | Oldest First
Cyberninja  - 1 month 19 days ago 
great article but you can a n64 feature now?
theworldonfire  - 1 month 19 days ago 
Wasn't there a way that you could mess up in the Ocarina of Time water level that would make you have to restart the game?
michaelmcc827  - 1 month 19 days ago 
the water temple isn't that bad people...c'mon, wheres the love.
CatrParrot  - 1 month 19 days ago 
I actually didn't find the Water Temple to be that bad. But, I did hate the Metroid Prime and Kingdom Hearts water levels.
BertTheTurtle  - 1 month 19 days ago 
I thought the IDEA of swimming around in a crashed space station was cool, but it was no good in execution.
Conman93  - 1 month 19 days ago 
Even with a walkthrough the water temple in oot took me days. I hated all the pausing and unpausing for the iron boots

Whenever i do the little mermaid level in kh2 I turn the volume on my tv down all the way. My least favourite part in all of kingdom hearts. I only do it to get the ultima weapon
Franjman  - 1 month 19 days ago 
I was just playing ocarina of timne today and got stuck on that damn part it pisses me off but its still one of my favs
Ban  - 1 month 19 days ago 
Donkey Kong Country for the win!!!!!! nice article Brett
erreip199  - 1 month 19 days ago 
i dont remember the water temple being that anoying... as for the TMNT ones im able to pass it sometimes without sacrificing one of the turtles but yeah metroid prime water lvl was laaame and looooong

man poor sonic... stupid water lvl
zabu_san  - 1 month 19 days ago 
At least he KH II Lil' Mermaid levels were optional...Still awful though, just awful...
Unoriginal  - 1 month 19 days ago 
A particularily memorable one for me is the water zone in either Knights of the Old Republic 1 or 2 where you are put into a diving suit and must navigate a huge ass ocean.

The fast paced combat (with lightsabers!) was removed in favour of a shark repellant spray and the movement speed was, I swear, the slowest in any game EVER!

Oh and the area was HUGE
Good collection.
sklorbit  - 1 month 19 days ago 
good list. i didnt think the uncharted level was that bad; i kinda liked it...
RatPuncher  - 1 month 19 days ago 
GOD, I hate Sonic's water levels!! It took me soooo long to get past stage 2-2 on Sonic 2, just because of the stupid water!

Ironically, the reCaptcha contains the word moat. :)
toastedmilk  - 1 month 19 days ago 
i really think that the water temple is rather fun and while i can see the annoying aspects, i like the change of pace. on the other hand, i hate the super mario 64 water levels, which are rarely brought up.
twishart  - 1 month 19 days ago 
Wow, Goofy's eyes are GLUED to Ariel's chest.
GIJoe01  - 1 month 19 days ago 
You guys should do the BEST Water levels list next. I think Dino Crisis 2 had a pretty badass water section.
CH3BURASHKA  - 1 month 19 days ago 
I was watching some Donkey Kong Country 1/2/3 and I recognized the underwater theme from 1 was on the sad music from the Tylercast. Miss ya, T-dog.
Nin10DOH  - 1 month 19 days ago 
not surprised the water temple was on there. I need a walkthrough every time i replay Ocarina!!
Phazon117  - 1 month 19 days ago 
I really still dread the countdown before Sonic dies underwater. It's like a sped up 16 bit Jaws.
WeaselWithAGun  - 1 month 19 days ago 
The reason i hated the sonic water levels was the music when you run out of air. Scared the hell out of me.
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