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Crisis Core: Final Fantasy VII


Crisis Core: Final Fantasy VII - Mission Survival Guide!

Key items, extra missions and what you need to reach 100 percent completion

Words: Raymond Padilla, GamesRadar US

- You'll need two items and one materia that will make finishing "Very Hard" missions infinitely easier. We consider these three gems absolutely essential. Let's break it down.

Adaman Bangle -- This item lifts the hit point limit of 9,999 and raises it to 99,999. It's your reward for beating mission 7-3-6.

Brutal -- This item lifts the damage limit of 9,999 and raises it to 99,999. It's your reward for beating mission 7-4-6.

Costly Punch -- This materia takes a small portion of your hit points and allows you to hit for 99,999, regardless of your opponent's Vitality. The quickest way to get this materia is to get the Goblin Punch materia in 4-5-4. You can then fuse it with any DMW materia to make Costly Punch.

- Now that you have the two key items and one game-breaking materia, you need to start fusing materia to raise your stats. Since you have a move that doles out 99,999 points of damage, you can ignore your Attack stat. Fuse some materia to get your hit points up; we recommend having at least 50,000 for most "Very Hard" missions. Buff up your Vitality and Spirit as much as you can. If you have an item that absorbs elemental magic then you can focus on Vitality.

With the Adaman Bangle, Brutal, and Costly Punch, you should be able to handle all the missions except for the very last one. Eventually, you'll earn items that have the same effect as the Adaman Bangle and Brutal, but with even more bonuses.

- One materia that might come in handy, depending on your playing style, is Dash. This lets you replace the block move with additional speed on the battlefield. For some battles -- particularly those against multiple high-speed enemies -- we found this to be completely necessary. For example, we were bedeviled by the trio of cactuars in 9-6-1. They were simply too fast for us and killed us around 13 times or so. When we used Dash, we had a much easier time. The additional speed allowed us to avoid attacks far more easily. Sure, we looked like a cowardly moron running haphazardly around the battlefield and opportunistically striking when we could, but cowardly running led to victory!


 
7 Comments
Order Comments: Newest First | Oldest First
Nitro31820  - 1 year 14 days ago 
This is really helpful info, but I would like to know if I can play as any other character in this game (Crisis Core). One of my friends told me he saw is brother playing as Cloud, now if thats possiable I need to know how to do that, and I need yo know if I can play as Sepheroth. Thank you for reading this comment.
shep_killa  - 10 months 16 days ago 
dope dudes cheers heaps
dafreddyman  - 10 months 14 days ago 
fucking best game for da shit on the psp

fo shizzzzzz
koolman680  - 8 months 13 days ago 
this is game is great although i didn't quite know at first what to do but later on its amazing
Deutchland  - 4 months 16 days ago 
Another way to tackle some of the harder missions is to obtain blast wave which I created by fusing a mastered vital slash with a mastered assault twister. It is essentially a one hit kill for most enemies and can help put a quick end to random encounters. Once you get so far however, this method falters. But I was able to tackle missions like 1-1-(2-6) very easily. It is important to equip the Twisted Headband(I can't remember where I got it) so the attack is not interrupted.
BurN400  - 3 months 12 days ago 
Should i make zack a magic or power type?
crumbdunky  - 3 months 1 day ago 
Just started playing this again the other week(I like a good jrpg on a hand held for toilet missions and I just finished TWEWY!)after being disappointed with it the first time I tried and I'm so glad I did.

I thought it was a bit dull getting through most battles by mashing X but once you get into fusing items and materia the games a blast.

Some of the best visuals on PSP even now and the cutscenes are incredibly well done(culled from all over AC IIRC mind so they should be!)but now even the mad Pachinko effect makes more sense for levelling up.

Knowing from the start how it's honna end is a bummer but it's a great game and yet another JRPG triumph on the handhelds-SE might not be able to wow just yet on PS360 or Wii(though FF13 and FF:CB might change all that)but their efforts for your pocket are amazing these days.
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