Field Commander's lead designer gives us the turn-based dirt
Words: Brett Elston, GamesRadar US
Did you have to scale anything back to fit onto the PSP? Four-player battles, perhaps?
There were certainly some technical limitations on what and how much we could display that guided some of our feature sets. Four-player battles were one of those areas, but aside from just the PSP there were some gameplay and map layout factors involved as well.
Is this a series you'd like to see continue outside of the handheld universe - are you considering a full-sized, perhaps PS3 title?
While we don’t currently have any plans to take Field Commander beyond the PSP, the success of the title and an increased interest in the genre could certainly open up a wealth of new possibilities.