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8 most annoying things NPC teammates do

besides getting stuck behind things

Words: Paul Ryan, GamesRadar US

Not everyone can play online with GamesRadar editors. For starters, there’s just no way to get our Gamertags out to everyone. For another reason, we don’t want to play with most of you. It’s because of this (and arguably other necessitating reasons) that the non-player character, or NPC, was created. The goal of these characters is to create, as closely as possible, real people, when there aren’t real people to play with.

But we haven’t met a game that could fool us yet. Though some basic human interactivity can be simulated realistically, such as true love (see image, right). Complex emotions, like the feeling of having a teammate whose fatalistic attitude won’t cause him or her to b-line for the nearest inescapable death, have yet to be artificially recreated.

Will scripting and AI ever replace the experience of playing a game with other people? Yeah, they will. As of right now, however, there’s a huge list of things (eight of them) that your average artificial teammate is more likely to pull than actually “help.” We don’t know why we put “help” in quotes.  Here are the biggest problems, gripes and ethical dilemmas created by having NPCs for teammates.


1. Sometimes they drive.

If a computer could drive a car, we’d all have robot chauffeurs to take us everywhere.



Most vehicles have at least two seats. One of the seats has a gun in it and the other usually has the steering wheel. Technically, you can usually pick whichever seat you’d like, kick your feet up and enjoy the ride like it was your mom’s minivan. The difference is that if you take the lovely woman who raised you out of the driver’s seat and replace her with a marine from Halo, you’ll end up off a cliff, parked on a live grenade or driving up the wrong side of the road, because – as with all NPC drivers – they can’t comprehend the distance of objects in the rear view mirror.




2. They laugh in the face of danger.


We appreciate our artificial buddies’ enthusiasm, but there’s a fine line between bravery and foolhardiness, and for most NPCs, any slenderness in that boundary just makes the line easier to step over.



Fallout 3’s most dangerous creatures often have ways of being dealt with besides running at them behind a protective wave of bullets  – but not if you’re teamed up with an NPC buddy. For example, we unleashed this Super Mutant Behemoth on some unaware raiders and while we were perched on a comfortable vantage point, watching the helpful carnage unfold, we began to wonder what happened to our helpful buddy Fawkes.







Our will to survive is one of our most basic instincts. Therefore, shouldn’t a survival instinct be one of the first lines of code in a character’s artificial routine? Maybe something along these lines:

If (enemy is much bigger than me)
then (don’t run up to him and shoot him in the shin)


See, that’s how (we think) coding is done. Ctrl-c and ctrl-v that stuff into Fallout 4, please.

3. They laugh in the face of moving out of the doorway.

Have you ever been late for work because someone was standing in your hallway and you couldn’t get around them? Do you sometimes go to the grocery store but you can’t get out the sliding door for a similar reason? That’s right, neither of those things ever happen.


Above: Zoey is an unusual NPC, in that she’s always courteous and rarely gets in the way

If you’re the type of person who regularly finds him or herself walking into other people, you’re not doing a good job. If you’ve ever gotten stuck in a grocery store, you’re the only one. Nobody has been stuck in a grocery store because those automatic sliding doors are more intelligent than your average AI companion.


Above: Francis on the other hand… 

4. Sometimes they die, and therefore, you die (of sadness, presumably).

This is only cool in real life. In fact, each editor at GR has a device attached to his or her heart that corresponds to an analogous device secretly planted in a world leader of their choice. Don’t worry, though, they don’t do anything until one of our hearts stop beating.



But what does this have to do with games? For us, nothing. But for other gamers, those who can’t protect NPCs with an unflinching vigilance and 100 percent accuracy rating, sometimes innocent people can die. There’s nothing worse than having an AI controlled character not defend itself well enough and cause a gameover. Like this:



It’d be nice for the developers to include a second option, or better yet, we’d like to play with someone smart enough not to get killed without close adult supervision – either solution is acceptable, though.

 


 
71 Comments
Order Comments: Newest First | Oldest First
civver  - 3 months 24 days ago 
I don't play much campaigns, so these aren't much of a problem. Normally they stay out of the way, which is good.
Yeager1122  - 3 months 24 days ago 
I agree with the stupidtiy of teamstes and how they always die on me from charging into the most dangerous area like an idiot
Yeager1122  - 3 months 24 days ago 
*teamates
Bobbety  - 3 months 24 days ago 
I totally agree with all of these especially number three.
Hobbs  - 3 months 24 days ago 
Sometimes AI is stupid, but for instance, the LEGO games, the AI is actually really good at helping you complete tasks.
sgloomy  - 3 months 24 days ago 
@Yeager1122, its actually teammates
kubes  - 3 months 24 days ago 
i love how u have this today and the multiplayer one on monday
Jordo141  - 3 months 24 days ago 
Another great Paul Ryan article!
Cyberninja  - 3 months 24 days ago 
wow i dont play game with these problems
Recaptcha feels individual
AndyGiff93  - 3 months 24 days ago 
@sgloomy Ha yeah I was gonna say

Nice article anyway
IronMantista  - 3 months 24 days ago 
That half life reference struck a chord with me, a seven note arpegiated augmented minor chord.

Announced Painter
Jacob816  - 3 months 24 days ago 
I love me a good Paul Ryan article!
Hurricrane  - 3 months 24 days ago 
I always TK people that block the door
killerwhalen  - 3 months 24 days ago 
I've never experienced less-than-intelligent Fallout 3 AI but I keep hearing these horror stories about them.

recaptcha: Buffers her
CH3BURASHKA  - 3 months 24 days ago 
Another classic article from Paul Ryan, dripping with sarcasm and monotone. GET BACK ON THE PODCAST, RYAN!
cart00n  - 3 months 24 days ago 
Yeah, I've never understood why programers can't create an NPC smart enough to get out of your way. I don't know HOW many times Dogmeat managed to trap me in my own bedroom in Megaton before I remembered to ALWAYS make him stay in the other room when I went to sleep. If they CAN'T be made smart enough, then, at LEAST, make 'em where you can shove 'em out of your way...

reCaptcha: Lexington bungler
grandpappyfapfap  - 3 months 24 days ago 
Allow me to quote most of the internet:

"U forgot getting stuck behind things!!! that should B #1!!! Whats wrong with U? Are U stupid or sumthing???"

This is a great article. Paul, can you please make an appearance on Talk Radar?
Defguru7777  - 3 months 24 days ago 
I never let the Marines drive in Halo. At least they're good gunners.

I've only had Alyx die once in Half-Life 2. And at that time I was fooling around.

Elaborating on #6, Gears of War 2 seemed downgraded by how much you rely on Dom. Well, it was just the bomb-carrying in Act 3, but it was so bad, it left a huge hole in the experience.

And just to be a know-it-all, Jenkins is his last name. His full name is Richard L. Jenkins. When you land on Eden Prime, check your Squad in the menu, and you can upgrade him for all the good it'll do.
dante1924  - 3 months 24 days ago 
How dare make fun of Obama! He's much better than gay, retarted old Bush! He wrecked the economy and Iraq! There, now let the flamewars begin!
dante1924  - 3 months 24 days ago 
Sorry about that, I had a rough day. I still like obama though.
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