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5 franchises that need facelifts

Worthy titles in need of tummy tucks

Words: Shane Patterson, GamesRadar US
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51 Comments
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blackjack002  - 11 months 7 days ago 
I agree with the GTA assessment, I think that GTA IV did try to incorporate some of these elements but it did so very half-heartedly. Maybe the new installments will implement some new RPG mechanics.
birdofprey  - 11 months 6 days ago 
Am I the only who through GTA4 was great

(But I'm also the one who has played GTA4 in the entire series)
mcdukefan823  - 11 months 6 days ago 
well, in defense of my previous comment, yes all games "borrow" elements, but these suggestions just seemed like straight up copying. i beleive there was a picture with castlevania(?) and it was something like "turn this... into this" and it was like a picture of bioshock, so maybe if they had said "i want deep magic costumization of magic and weapons, with a rich open and interesting environment with things to look at and intersting places to explore, and really good art direction and you would create something that resembles what 2k did with bioshock."
KHfan  - 11 months 5 days ago 
the matrix would make a good mirrors edge type game, its already pretty much there with all of the wall jumps and the slowing down time
NelosAngelos  - 11 months 4 days ago 
What smells like bacon? [Shoot to Kill]

Every time
shamon  - 10 months 28 days ago 
im not sure about tony hawk because next year his new game will use a skateboard like rock band uses those drums and stuff .
EvilInkarnate  - 10 months 15 days ago 
It's all good mcdukefan, I got ya. I'm still wondering about my Wii Pikmin though...
wiitard07  - 2 months 4 days ago 
Silent Hill Shattered Memories looks pretty freakin amazing to me
kyle2  - 1 month 8 days ago 
i agree there needs to be something done about the gta franchise i want a new city and some better character customization
PyramidHead316  - 18 days 9 hours ago 
First person would kill the Silent Hill series, and it's already dead in some people's eyes right now. No, just no. Let Condemned be what it is, and let a horror series like this find its own path. I would never touch another Silent Hill game if the series went first person, and I'm a big fan of SH ever since I played the first game back in 1999.

The over-the-shoulder perspective is one of the most overrated things in games to me. I hate the over the shoulder perspective - hate it, hate it, hate it, hate it, hate it. I hate to restate that choice of words so many times, but it bears repeating that this not one of my favorite things from RE4. I hate how Alex can't turn in every direction in Silent Hill: Homecoming, when Double Helix tried to ape this camera mode. Slap a camera over a guy's shoulders and call it a new control scheme. Yeah, that's it. >_> And it's not even that good. Metal Gear Solid 2 perfected first person aiming in one try, and it does nothing to detract from the experience. Unlike RE4's camera, which looks awkward and strange still to this day. One of the things that took the creepy factor out of SH: Homecoming was the way that you can see everything at once. There are no unique angles; none of the disorientation you would find even in real life. It's simply a generic adventure game.

One of the things that has been confirmed to me by playing Resident Evil: The Umbrella Chronicles is the lack of available movement in first person shooters. One of the worst things in Silent Hill: Homecoming is how Alex can't even turn 180 degrees to face back. This is a letdown compared to the earlier games. Heather controlled perfectly in SH3 with the 2D controls - well, almost perfect. :) But it seems that after that game, developers took two steps back with regard to this. Alex can't even turn in a quick fashion, and maneuvers roughly in combat situations against monsters. And first person would compound this. Rather than making things more scary, it would remind me that I'm playing a game: over, and over, and over, and over, and over - exactly as Resident Evil: The Umbrella Chronicles does now. Resident Evil: The Umbrella Chronicles is unique is that in that it's a good game to play for blasting monsters and arcade-style action...but it's not an optimal presentation for the Resident Evil story and its horror setting. And it's jarring when you're almost thinking of yourself as being the one battling the monsters, and then you come out of it and see Chris and Jill in the cut-scenes.

As I learned from another user on the IGN boards, I think this depends on the perspective you have about horror games. Do you want to imagine yourself in the horror, or do you want to see someone else in a perilous situation? For me, the answer is simple. I don't WANT to imagine myself in the horror. I want to see someone that I care for, after getting to know them - someone I can root for, loathe, or question based on their decisions. The reason you grow tense in good horror films is because you grow to like the characters and get attached to them, and you fear for their safety later on. You want to see them get a happy ending, or get some kind of resolution. That's the way my like of horror games works - I like Heather and James, and Claire and Jill in Resident Evil, because they're not just faceless characters with limbs that appear occasionally on the screen. They're fully realized characters, and are always present on the screen.

Not everything has to be first person! Even with Mario, which has nothing to do with horror, I've seen comments from people here saying they want their children to only play first person shooters like Call of Duty, and Jericho, etc; and they want them to shoot everyone who plays a Mario game.

Of course, they are trolls who would get stomped by real gamers in real life. But I think it's disturbing that some people want everything to be a first person shooter, or in first person view.

The new overhaul of the series is looking promising, but the developers are still not getting it. The way to keep a series going is not to overhaul it with every new entry, but to add lots of little things to it over time. The basic gameplay of SH still works. Why does Metal Gear Solid survive for so long with consistently high scores? Regardless of what you think of the story, it's because they add more and more new features to the game with each new entry, and that's what keeps the gameplay fresh, but the core gameplay remains the same. Of course, others series like Mario and Halo do the same thing. The goal of every horror series should always be to get the protagonist as close in movement to a real life person as possible, while coming up with new things to scare us and disturb us. What Climax should be doing is taking the formula of SH and taking it to its ultimate extreme, making it as enjoyable and disturbing as humanly possible. That's the way to improve things! Of course, this is only my opinion. >_>
PyramidHead316  - 17 days 3 hours ago 
To be clear, it's not like I want the series to stand still, and never improve. But completely overhauling a system doesn't always yield a success. And first person leaves a bad taste in my mouth. I think it's different when a series starts out a certain way. If a series starts out in first person, then people are used to playing it that way. That's why Condemned was so successful, probably - because it was a brand new series and there were no expectations as to how it should play. It's an entirely clean slate - the developers can do what they want. But a series transitioning to first person view after years of being a third is going to have a hard time selling itself to its fans. Some people may go for it, but it's probably going to alienate a lot of other people who were huge followers of the series. And what is it with melee combat?! Am I the only one who doesn't enjoy it that much compared to the gun play in the games? I hated it in SH4. I eventually got used to it, and it's fun having Henry whack enemies with an axe, but I never really went for the steel pipe and other weapon bashing that some of the fans adore. It's true finding a gun laying around somewhere can be strange, but there are other ways to introduce a weapon. If I were trapped in a city teeming with strange monsters, the first thing I would do is go to a place like a gun store or somewhere that I suspected of having firearms.

Some people say it makes the experience far scarier by "putting you in the game". But since I'm only seeing occasional limbs and the movement is limited severely, I'm always going to be slightly removed from the game. I'm in the real world, where the monsters can't get me, and I'm simply fighting against polygonal images on screen. Whereas if I see the character on screen, I grow to care about them, because it's story I'm invested in and I want to see the character through to the end.

And SH tried first person already! It was a little interesting at first, but try to deny you weren't itching to go back to first person after a few minutes of playing through the apartment. Some people weren't, but I've seen many people who were. Why? Because you could see more of the settings, run, walk more freely, and do a number of other things Henry could only do while he was in third person! First person was a good gimmick, but it wasn't one I wanted to be stuck with for the whole game.

That also ties into what I was saying about the camera. Seeing too much can spoil the mood of the atmosphere, but seeing too little can also be a bad thing. It can make the game feel confined and underwhelming, and not in a claustrophobic way. You need to find the perfect balance between the two, in having the camera follow the character, but not having anything look like a wide open place with nothing unique about it. Silent Hill 3 had this right balance, and so does Eternal Darkness. They also had some pretty good controls, give or take Heather's limited moveset. Eternal Darkness still has one of the most impressive control schemes I have ever seen.

Here's an example of what I'm saying about first person view. In RE: The Umbrella Chronicles, Wesker confronts a new type of Tyrant early in the game. Here you have a character who is a match for him. He may not have his super strength yet, but Wesker is a skilled veteran, he has intelligence, and he has years of training under Umbrella's training regimen. Yet when you enter first person view, you get brutalized by the Tyrant because you can't run or avoid attacks. You can't even dodge a simple punch; you can only dodge when the game allows you to, and it's obvious Wesker has none of the usual agility while in this state. It makes Wesker look stupid, and it frustrates the player to the point of not wanting to play the game. First person may be more "realistic and scary" for some, but for those of us who like to move our characters in all directions, it can be a nightmare to control. So no, keep first person view out of Silent Hill, unless it's for momentary bursts for aiming or solving puzzles.

I don't know if I'm making sense or not, because this is a hard thing to explain. I just think there is a difference in the type of experience first person provides, and there are some of us for whom first person will never provide a fully maximized experience. No matter how many people say it's awesome, no matter how many people are convinced it's the future and that everything else should go (especially if they're family friend games >_>), some of us will never click with it. And from what I've, most SH fans are of this variety. It's a different market for Condemned, it's a different market for Doom 3 and other games. Some of us can cross over and enjoy these games, but others can't, and I don't think it's fair to take the series in a direction that might end up alienating most of its fanbase, all to make a buck.

After all, what good is breathing new life into the series if it's no longer SH? o_O
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