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Dissidia: Final Fantasy


10 different worlds collide in one apocalyptic fangasm

Words: Mikel Reparaz, GamesRadar US

Crossover fighting games are nothing new, and they always tend to have one thing in common: From Super Smash Bros. to Marvel vs Capcom 2, they’re less about exploring what happens when disparate universes come together, and more about seeing how hard those universes can wordlessly kick each other in the teeth. It’s almost always fun, but for fans invested in the stories and characters of the crossover properties, it often feels like something’s missing from the experience.

Above: That’s awesome, but what if they, you know…talked?

To say Dissidia Final Fantasy isn’t like that would be a gross understatement. Bringing together a cast of 20 heroes and villains from the first 10 Final Fantasy games (plus two secret ones from XI and XII), it blends RPG elements with deceptively simple one-on-one fighting to create a crossover fighter unlike any seen before. It also puts about as much emphasis on story and character interaction as it does on fighting, and the action is supported by dozens of lengthy, densely chatty cutscenes, most of them devoted to just showing how all these characters interact with one another.

Above: Well, that was predictable 

There’s a fresh plot behind these meetings, revolving around the gods Cosmos and Chaos gathering champions for one last, end-of-the-universe battle. But ultimately, how much you care about it all will tie in directly to how big of a Final Fantasy fan you are. If the thought of FFVII’s Sephiroth having a conversation with FFVIII’s Squall gives you fanboy/girl chills, or if you’ve always wanted to see FFIV’s Cecil reconcile with his brother/nemesis Golbez, then the stories that unfold here are a huge treat.

For everyone else, well… at least you can skip the cutscenes.

Above: When you read that line of dialogue, did you get excited, or did you roll your eyes? The answer may affect your enjoyment of the game

But what’s it like?

Putting story aside – for now – the action revolves around seemingly simple, one-on-one battles in relatively huge, open 3D arenas. Dissidia’s structured more like a third-person action game than a traditional fighter, with the camera chasing behind you, and while you’re able to easily lock onto your opponent, you’re also free to ignore them and run around the increasingly elaborate stages.

You’ll have two attack types at your disposal: simple ones that sap your opponent’s attack power (or “Bravery,” measured in onscreen points) and build up your own, and more elaborate ones that can knock HP off his or her life bar. These attacks can later be swapped out and supplemented with new ones as you level up and learn new skills, and they vary wildly from character to character. Some fighters favor lunging sword strikes, others wield homing destructive spells and plenty of them will end up using both as they make their way through the game.

Above: Less action-friendly players can try the menu-based fighting system, which is weird
 
As each fight wears on, you’ll also be able to collect little floating bell-things called EX Cores to charge up your EX meter. Once full, you can use it to enter EX mode, which temporarily beefs you up and enables you to unleash devastatingly flashy EX attacks by mashing buttons or entering timed combos, depending on the character. Use these at the right moment, and they can instantly end a match.

Above: Being on the receiving end of these kind of sucks 

This is a good place to mention that gravity has little effect on your fighters, and they’re able to grind on rails, run up walls and stay airborne indefinitely through continual dashing, air-dodging and hopping. It gives the battles a distinctly Dragon Ball Z-ish flavor, with characters constantly flying, weaving and diving at one another in midair. More difficult battles practically require this, as staying above your opponent and continually dodging can be essential to staying alive. The more you dash around in midair, though, the greater the risk of the camera getting suddenly caught up on a wall or low ceiling, obscuring your view of the enemy at a crucial moment.

After keeping this up for a while, though, these dogfights start to get aimless and unfocused. Often to the point that, well, some battles feel weirdly like this:

Above: Now just sort of make them swoop around like airplanes and occasionally bang into each other, and you’ll get the idea 

That’s the combat in a nutshell, but we’ve barely scratched the surface. The actual fighting is just the beginning of what Dissidia has to offer, and those who choose to follow its rabbit hole will find that it runs intimidatingly deep.


 
25 Comments
Order Comments: Newest First | Oldest First
it_burns  - 3 months 10 days ago 
Day one purchase... once it reaches stores in this part of the world. It usually takes around a week after the original US release for most games to wind up at legit game stores here in the Philippines.
Amnesiac  - 3 months 10 days ago 
Day 2 purchase...sigh. Damn class schedule.
KillerPotato  - 3 months 10 days ago 
Day three purchase....crap no money
mariovslink  - 3 months 10 days ago 
Day one purchase and this game is fun :D good review as always
goodguy  - 3 months 10 days ago 
i gots it already and mite i say i blows ta pants of pretty much and fighter ive played
drprofessor  - 3 months 10 days ago 
I love this game immensely but the blocking is a little spotty to me. Still an awesome psp experience.
Corsair89  - 3 months 10 days ago 
Already own, already love.
RonnyLive19881  - 3 months 10 days ago 
Finally get to give the super fag Cloud a well deserved beat down by my two favorite Characters Tidus and Locke! I wonder if Yuna is a good fighter...
Obama69DoctorFunkenstein  - 3 months 10 days ago 
i was going to get this either way, but this review is just entertaining.
Amnesiac  - 3 months 10 days ago 
@RonnyLive: Locke isn't playable.
ihopethisisnotantistasblood  - 3 months 10 days ago 
i want to play this but i don't have a psp :(
shockolate  - 3 months 10 days ago 
@RonnyLive
Tidus is infinetly more of a fag than Cloud. Remember the laughing scene. Remember it.
shortish  - 3 months 10 days ago 
i agree with shockolate, at least cloud was in the army or whatever

im stoked i only just brought a psp though
Cyberninja  - 3 months 10 days ago 
i bought the bundle yesterday and i wanted to kill aeris buy still a good game
RickyV300  - 3 months 9 days ago 
why do you smash cloud so hard???
v3mEpiDemiC  - 3 months 9 days ago 
I would get this game but you know financial problems.Got to save up for MW2.I hope it sells well for a sequel can come out.

p.s Cloud and Tidus owns all!Trust me im a doctor.
Ban  - 3 months 8 days ago 
I loved Ehrgeiz i used to play it in an arcade in New York
Cloud1Fair3  - 3 months 8 days ago 
Seeing as your an avenged sevenfold fan Ronny Live I'll forgive that dumb ass comment about Tidus being less faggy than Cloud. Just take into account that Tidus is known as a crybaby and always acts like a big queer, Cloud isn't really emo just because gamesradar says he is gamesradar's editors are pretty gay themselves I've noticed anyways. Cloud was a bad ass mercenary that just didn't give a shit, he'd bitch slap Tidus' whinny ass if they met which should have been in Dissidia.
MechGyver  - 3 months 7 days ago 
I could do Squall´s voiceover, I was told that I have an emo voice.
GamesRadarChrisAntista  - 3 months 7 days ago 
We have ways of dealing with your homophobia.
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The Knowledge

Dissidia: Final Fantasy

Genre: Role Playing
Expected release date: 09/04/2009
Published by: Square Enix
Developed by: Square Enix
Franchise: Final Fantasy
Multiplayer Modes:
Offline
2 player VS
1 player SOLO
8 GREAT
Read the review
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10 different worlds collide in one apocalyptic fangasm
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