So basically, you're getting a decent platformer that improves upon its predecessor. That counts for something in and of itself. But, when the level mechanics still depend on mashing the attack button mindlessly for minutes at a time, with no real cue as to when to stop, no amount of snappy dialogue or Tim Burton-esque scenery will make it fun to play. An admirable effort, and advances were made, but in all honesty, this is what the first game should have been.









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