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Death Junior 2 - Root of Evil
The run-around-and-hit-things style of gaming is quickly becoming old hat. Take some quirky and/or badass characters, throw them in a third-person perspective and youve got about 75% of all the games out there right now. Hit a switch, grab a key, hit something in the face, whatever - it's always the same crap with a different smell. The first Death, Jr. felt a little something like that.
So, it's at least cool to see a developer learn from its first time through and actually enhance the ...
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