The concept behind Crush3D for 3DS can be a tad confusing for those who didn't play Zoe Mode's PSP original, or have trouble wrapping their heads around imaginary, multi-dimensional platforming. Understanding this, Sega has released a new story trailer to bring newbies up to speed with the game's mechanics and set up the events leading to Danny's mind-altering adventure...
SEGAbits: Crush is one of the most underrated SEGA published games this generation. It was released on the PSP and received no hype, which is too bad. It is a great game that EVERYONE should play. It seems that SEGA will give the franchise another chance on the 3DS.
At yesterday's Experimental Game Design lecture, Alex Butterfield discussed his latest project, the mind-bending PSP title Crush, billed as a revolution twist on the puzzle platform. Butterfield's presentation focus on the challenges of making a game that seemingly transitions from 2D to 3D without effort. Crush is designed so that your character, who is under hypnosis to cure insomnia and forced to find a way through 40 dream sequence levels, can only crush (transform 3-dimensional space into 2-dimensional platformer) horizontally and top-down.