Screenshots updated
May 18, 2007
News from N4G
Mar 8, 2007
The core idea behind Crush is phenomenal. Your goal is to navigate each level - made up from a series of platforms and hazards - while collecting enough “marbles” along the way to open up the exit. And the sexy twist? At any moment, you can “crush” the game world into 2D. The camera can be spun through 90-degree sweeps or flipped to a top-down view, with each particular perspective offering a differing 2D result upon crushing. So, within each 3D stage, there are dozens ...