Mario isn't the only guy on the block with interdimensional technology
May 07, 2007
Crush, as we saw in our earlier look, is a puzzle-meets-platformer blend with an intriguing twist. The gist of the gameplay is that you must alternate between 2D and 3D perspectives in order to progress through each level. It's easy to make comparisons to Super Paper Mario, because both games switch from 2D to 3D with the touch of a button. While it lacks Mario's visual appeal, Crush expands on the interdimensional idea creatively, allowing players to take multiple camera angles (or points of
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Looking for a whole new perspective on the world? And on gaming? Play Crush for just five minutes. That's all it took for this PSP-exclusive puzzler to begin messing with our minds and altering the way we looked at, or thought about, our surroundings.
The concept is completely unique... and a little genius. With the titled "crush" tool, you can flatten a three-dimensional virtual environment into only two dimensions, and then expand it back again. Why would you want to do that? Well, imagine
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