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Crazy Taxi: Fare Wars


The breakneck arcade racer is reborn, but it's burning less fuel

Aug 29, 2007

How on Earth did it take us until now to realize that Crazy Taxi’s arcade-style speediferous driving provided the entire blueprint for the mega-successful Burnout series? Sure, Burnout dumped the idea of schlepping customers to and fro and replaced it with metal-shearing crashes, but the whole idea of screaming down the highway, coming as close as you possibly can to the other cars on the road without actually hitting them? Pure Crazy Taxi.

Of course, that’s about all there is to this collection, which gives you both the original Crazy Taxi and its first sequel, Crazy Taxi 2. You pick people up in a city loosely based upon San Francisco (CT) or New York (CT2), then stomp the gas and follow the giant green arrow to their destination, earning extra tips for near-collisions, drifts and (in CT2 particularly) exciting leaps. There are no engines to tune, and only a few new cars and courses to unlock. This is the entire thing, except for some minigames and “Crazy Box/Pyramid” - a mode that finds you hitting a giant golf ball, popping balloons, jumping hurdles and so on.

This simple focus on action and speed plays well as a portable game, but there are some rust spots on the ol’ yellow jalopy. The game runs noticeably more slowly overall than the original home versions did on Dreamcast. And while we concede that could be intentional (the smaller screen makes precise control tougher) it nonetheless saps the frantic pace a bit. It also adds challenge, because your car moves more slowly, but the time you have to get from point A to point B seems not to have increased in kind.


 
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The Knowledge

Crazy Taxi: Fare Wars

Genre: Arcade
Release date: 13 Jul 2007
Published by: Sega
Developed by: Sniper Studios
6 DECENT
Read the review
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The breakneck arcade racer is reborn, but it's burning less fuel
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