
There's a very good chance that portable gaming changed forever last night . We're talking serious vision-of-the-future stuff here, and even better, that stuff is available right now. To you. For free. Trust me, shit just got real.
Last night Epic Games, creator of Gears of War, Unreal Tournament and the is-there-a-single-HD-game-that-isn't-made-with-it Unreal Engine 3, released a free tech demo on the iPhone's App store. That demo is called Epic Citadel, and is a real-time, fully controllable, first-person look at the Unreal Engine 3 running on a device supposedly less powerful than a PSP. It looks like the screenshot above, which I took last night as I played. And that is to say, it looks like a full-sized console game.
All the rules of portable gaming have changed, and if you click on, both myself and Mr. Towell will tell you why.
Two minutes. One video. Fifty-five perforated skulls.
Epic's Unreal Tournament games have always been well populated with playable characters attached to teams/factions within the universe, and the likes of Malcolm have become icons for the series. The latest, Unreal Tournament III, is no different with six teams and potentially 24 characters lining up to be "possessed" by players when it launches in November.
But what inspires the game's character designs? What does Unreal Engine 3.0 mean to Epic's character artists and will we truly be able to
In the wake of the recent revelation from Epic's Mark Rein that the developer is planning to bring Unreal Tournament modifications to Unreal Tournament 3 on PS3 and Xbox 360 and our feature looking at the impact of this, Red Orchestra developer Tripwire dropped us a line offering to comment on mods heading to console.
Tripwire is a developer that knows a thing or two about game modifications. It created Red Orchestra originally as a mod - or total conversion - based on Epic's Unreal Engine
In the concluding part of our special look at some of Unreal Tournament 2007's sci-fi influenced vehicles of mass destruction (here's part one if you missed it), the game's producer, Jeff Morris, gives us the insider lowdown on a selection of the new and updated craft that gamers will be able to take charge of in UT 2007.
Necris Darkwalker
"For the Necris' main battle tank - its main slugger - we wanted some tank elements but we wanted it to be very difficult to recognize as a tank. So we
We recently had the good fortune to sit down with Unreal Tournament 2007 producer Jeff Morris to chat about developer Epic's upcoming sci-fi shooter, which is planned for a release on PC and PS3 in the first half of next year.
Besides showing us the game, Morris talked at length - and with genuine enthusiasm - about many of the game's vehicles. So, direct from the mouth of Morris (and it's a mouth that works at a frighteningly rapid rate), here's an insider's overview of some of the mobile
We can't wait
Metal Gear Solid 4: Guns of the Patriots
This is it. The one game everyone wants to see. The PlayStation 3 hardware and Nintendo's Wii might take center stage this year, but Solid Snake's the real headliner, lurking just behind the curtain as he always does. And from what our colleagues who've been sworn to secrecy tell us, the surprises he's going to hit us with will completely blow our jaded gamer brains