Quantcast

Tomb Raider: Underworld


Doing what made the original great, and adding a considerable face-lift

This wisdom doesn’t seem to have filtered down to the script, however, which oddly keeps setting up boss encounters and then not following through with a satisfying explanation. But this is par for the course with the batshit story. Lara’s journal entries and narrative commentaries, themed around underworld mythologies, are all splendid. We learned lots about Norse legend, especially excellent words like ‘Yggdrasil’. But come the cutscenes and it’s all garbled madness, with people flip-flopping between evil and good, new baddies popping out of nowhere, and major characters copping it and then going unmentioned.

Which is a bit of a shame after Legend was quite so magnificent at weaving a tale. Zip and Alistair’s constant chatter in Lara’s ear prevented things from feeling too isolated, while offering a chunk of laughs. This time they’re relegated to pointless appearances in cutscenes, and Lara is left to chat to herself in the tombs, narrating her discoveries into her Dictaphone. However, it’s only a small sacrifice for a game that understands the fundamentals of why we’ve loved previous Tomb Raiders, and doesn’t waste our time with the stuff that spoiled them. Remember the incredible cog puzzle in Anniversary, before the terrible dinosaur fight? This is a game entirely made of puzzles like that, and no bloody dinosaur fights whatsoever.

The remarkable architectural vision, coupled with ultra-smart level design, all produced on such a huge scale, makes this as good as Tomb Raider has ever been. It’s still short, it still has annoying combat, and Lara still freaks out and jumps off in the wrong direction far too often. So it still falls short of greatness. But the most exemplary check-pointing we’ve ever encountered forgives a great deal, and the brave decision to ditch the boss fights makes us want to hug all involved. Go explore the Underworld.

Nov 19, 2008

You'll love
  • Epic scope
  • Great level design
  • Beautiful environments
You'll hate
  • A bit on the short side
  • Weak story
  • Not the best combat

 
4 Comments
Order Comments: Newest First | Oldest First
Tikicobra  - 1 year 9 days ago 
Seems like a good game, I might have to rent it.
grognard66  - 1 year 7 days ago 
Probably a decent game, but I refuse to buy it since Eidos is up to it's old tricks pressuring less ethical sites like Gamesradar (http://www.escapistmagazine.com/news/view/87606-GamesRadar-Becomes-TombRadar-Review-Controversy-Brewing) for the unusually high score.
pclaudine03  - 1 year 4 days ago 
My girl friends and I have to take days off from work just to keep playing non stop. I just can't get enough of this...very addicting
brooklyntyrant  - 1 year 3 days ago 
I brought this game because I am a huge tomb raider fan. I got it on Friday played a couple of hours until I finsihed it on Tuesday night. Very disappointing. Controls and auto-aim bad as well. Rent it, by the time you finish the game you can return it and not play a late fee. Very short VERY SHORT. You can finish the game in one day and will have time to watch the matrix triolgy.
Out of 10 I give Tomb Raider Underground a 7 just because its Lara Croft.
This video player requires Flash 9 Player or later. Please download the latest Flash Player.
The Knowledge

Tomb Raider: Underworld

Genre: Action
Release date: 21 Nov 2008
Published by: Eidos
Developed by: Crystal Dynamics
Franchise: Tomb Raider
Multiplayer Modes:
Offline
1 player SOLO
9 AWESOME
Read the review
Latest Articles About This Game
Doing what made the original great, and adding a considerable face-lift
PS3 Review  -  19 Nov 2008