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Tomb Raider: Underworld


Doing what made the original great, and adding a considerable face-lift

Crystal Dynamics deserve acclaim, not just for having created their best Tomb Raider game so far, but for something even more remarkable: listening to criticism. They’ve taken on board the fact that their strength lies in epic puzzles and astonishing level architecture, and that their great weakness has been boss fights. Of the latter, Underworld contains an admirable none. The former constitutes the whole of the game. Crystal Dynamics’ first Lara outing was Legend, in which Lara’s backstory and motivations were explored, ending with the discovery that her mother might still be alive, trapped in Avalon. Along the way we learned of her feud with another tomb raider, Amanda. The cliffhanger ending of 2006 is where Underworld picks up.

Yet between the two games was Anniversary, the remake of the original Tomb Raider. Threads from that story are woven in too, such as winged Jacqueline Natla, former guard of Atlantis. This time around, Lara is seeking her mother via the eschatological myths of Hindu and Norse religions, and the recovery of Thor’s hammer. But if Underworld goes wrong anywhere, it’s in crapping this story out in such a mess that the convoluted history is as disposable as its muddled conclusion. Underworld is all about the jumping. Fortunately, the jumping is bloody brilliant. The key word for this game is ‘architecture’. Each of the five settings has behemoth buildings, with towering statues, immense chambers, and puzzles on a larger scale than ever seen before. Get the idea? It’s big.

Thailand’s astonishing Hindu site is a fantastic example. A gargantuan stone statue of Shiva looms over the ruins, balanced on the giant upturned body of Kali. Shiva’s arms are manipulated via enormous mechanisms in order to focus a single beam of light onto Kali’s forehead. But these mechanisms require components found in the echoing antechambers below, each a series of exploration puzzles and traps.

The upshot of all this is the complete abandonment of the tiresome Corridors of Death that have blighted the series. At no point in the entire game is there a spinning blade moving back and forth along a wall. Hallelujah! In fact, we can think of only three corridors throughout that contained any sort of moving obstacle, and each were perfunctory, making the connection between two chambers more interesting. Instead, Underworld is about entering a giant room and exploring the place.

While there is usually only one correct route, there’s always the sense that you discovered it for yourself, rather than that you were funneled into its inevitability. Also, many locations have multiple goals, solved in whichever order you choose, furthering the sense of freedom. Instead of being given new moves, this time you’re left to judiciously apply what Lara could already do: jump, swing, climb, grip and roll.


 
4 Comments
Order Comments: Newest First | Oldest First
Tikicobra  - 1 year 10 days ago 
Seems like a good game, I might have to rent it.
grognard66  - 1 year 8 days ago 
Probably a decent game, but I refuse to buy it since Eidos is up to it's old tricks pressuring less ethical sites like Gamesradar (http://www.escapistmagazine.com/news/view/87606-GamesRadar-Becomes-TombRadar-Review-Controversy-Brewing) for the unusually high score.
pclaudine03  - 1 year 5 days ago 
My girl friends and I have to take days off from work just to keep playing non stop. I just can't get enough of this...very addicting
brooklyntyrant  - 1 year 4 days ago 
I brought this game because I am a huge tomb raider fan. I got it on Friday played a couple of hours until I finsihed it on Tuesday night. Very disappointing. Controls and auto-aim bad as well. Rent it, by the time you finish the game you can return it and not play a late fee. Very short VERY SHORT. You can finish the game in one day and will have time to watch the matrix triolgy.
Out of 10 I give Tomb Raider Underground a 7 just because its Lara Croft.
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The Knowledge

Tomb Raider: Underworld

Genre: Action
Release date: 21 Nov 2008
Published by: Eidos
Developed by: Crystal Dynamics
Franchise: Tomb Raider
Multiplayer Modes:
Offline
1 player SOLO
9 AWESOME
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