Tomb Raider: Underworld


By posted 1 month, 1 week ago

Fact: every hero needs a good rival. So what could possibly make better rivals than the heroes themselves? With that in mind, here’s a look at some of gaming’s most memorable doppelgangers and opposite numbers…


Brett Elston - GamesRadar
By Brett Elston posted 1 year, 7 months ago

Traditional wisdom suggests that fictional superstars never change. Bugs Bunny, Homer Simpson and Superman, for example, have endured for decades with more or less the same appearance. They never age, never look incredibly dated (save for a few misguided revamps that die off) and consistently appeal to a new generation. The same can’t be said for videogame characters, though.

As a technology-based medium, game heroes and villains cannot remain the same. They must constantly evolve, or risk looking “last gen.” That doesn’t mean the new or old designs take precedence, it just means no developer will ever, ever leave its creation alone. Now, with decades of console history to pull from, let’s take a look at the “old” designs and see how they stack up against their modern equivalents...


First impressions can be deceptive. Most people know that Braid and Shadow of the Colossus’ stars are secretly batting for team evil. But often average Jack Freedom with his square jaw, haircut you can set your watch by and heroic one liners is also hiding a dark past of indiscretion.

Political sabotage, wanton destruction of property, bowling up cruise liners full of holiday goers; that's what the heroes inside all cast aside as acceptable collateral damage. So the next time you go to tell someone what a stand up bloke Nathan Drake is, stop and spare a thought for his victims.



There is no better way to end GamesRadar’s Shark Week than by preying upon sharkdom’s oldest and greatest catchphrase, “Jumping the Shark.” Popularized by the literal jumping of a shark in a 1977 episode of Happy Days, the colloquialism is now used to describe something veering into absurdity or lesser quality.


Justin Towell - GamesRadar
By Justin Towell posted 2 years, 7 months ago

Ever wondered what it would be like to have video game characters in your Pokemon party? Why choose boring old Bulbasaur when you can choose a beautiful Kasumi? Or a level 50 Sackboy?

We've given 21 game characters the Pokemon treatment, with four moves to choose from and some evolutionary states too.

Who would you choose?


You never knew they were so wrong...

werdz werdz werdz werdz werdz werdz werdz werdz werdz

Is an actress and model.

Is a rendered 3D model.

High attraction.

Low resolution.

Classy Raccoon City looker.

Cheap Raccoon City hooker.

Assembled by the Gods.

Poorly assembled polygons.

Femme fatale.

Naked


Yeah, yeah, videogame movies suck. We're bored of saying it. But regardless of the suckage and widespread critical kicking they receive, they just keep on coming. Why so? We doubt that they're made for the love of it, so it must be because they can actually make a few bucks at the box-office. Can it really be true and, if so, how much money do video game movies actually make?

We picked 10 videogame movies and found out how


You wouldn’t think that soft mounds of flesh would provide a stable foundation for anything. And yet, these videogame franchises have built their houses atop just such rollicking hillocks of... oh, forget it. Just watch the video. Fair warning: it might be NSFW, depending on what you consider S in your place of W.


So Eidos plans to make Lara Croft more "family-friendly". Turns out despite the huge brand name and near universal critical acclaim, Tomb Raider Underworld just didn't sell as well as they had predicted, so it's time to tap that lucrative family market.

But Eidos don't need to spend thousands on a marketing consultant - we've done all the hard work for them and drawn up new versions of Lara. Indeed, one for every member of the family.

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